Search results

  1. thanson02

    Fourward Path

    "Poking my head out of my slumbering cave" As to 4e growth I agree with a further refinement of roles. I always felt that the class role should be tied into the build, not the whole class. However i think having multi-roles (one for the class and a sub-role for the build) would have worked...
  2. thanson02

    D&D 4E Core 4E vs. Essentials

    I love that character concept! Very cool! Sent from my XT1096 using Tapatalk
  3. thanson02

    D&D 4E Core 4E vs. Essentials

    4E was the first edition where they disconnected game mechanics with alignment requirements (one it's many strengths, mind you [emoji16]). As for the Blackguard subclass, I thought it was a cool idea but I thought it was a bit redundant, especially with the Ardent Build for the Paladin in...
  4. thanson02

    D&D 4E Core 4E vs. Essentials

    Alright, I think I have what I need to start playing around with stuff. I will chat with my cohorts. Thanks everyone for the input. :)
  5. thanson02

    D&D 4E Core 4E vs. Essentials

    Yea, that is a good point. Sent from my XT1096 using Tapatalk
  6. thanson02

    D&D 4E Core 4E vs. Essentials

    True, but that could be a form of acolyte. No one said that it had to be formal training.
  7. thanson02

    D&D 4E Core 4E vs. Essentials

    Never played a shaman, but I know that the Artificer needed rework. From a concept perspective, there were elements that didn't' make sense. And if you read the flavor text with the powers, there were elements that were assumed that they could have made clearer. This is one class that I am...
  8. thanson02

    D&D 4E Core 4E vs. Essentials

    I like that idea. That is a good way to break it down. There are other elements that you can add in with background as well, like having racial themes, so different variants of each species to add additional flavor or a general one like vampire or werewolf. Across the board though, coming up...
  9. thanson02

    D&D 4E Core 4E vs. Essentials

    4E has Standard Actions, Minor Actions, Move Actions, and Free Actions, along with opportunity actions and immediate actions (reactions) that have triggers associated with them. These can be swapped out with each other if need be so if you want to cash in you standard action for an additional...
  10. thanson02

    D&D 4E Core 4E vs. Essentials

    And here is one area that I thought Themes made more sense then granting Feats. Let' take the Ritual Spell caster Feat for example. You can provide a feat that gives it to you or you can have a Character Theme like Acolyte that grants it with a built in story element that makes sense in why...
  11. thanson02

    D&D 4E Core 4E vs. Essentials

    And in 3rd Edition/ 3.5 they were. But many of the abilities that were feat like were worked into the Power structure in 4E. I think someone once made a comment that the powers, at least with the Martial Classes, were more feat like then the feats in 4E.
  12. thanson02

    D&D 4E Core 4E vs. Essentials

    Seeing Feats as a Meta-game mechanic with no narrative element is a good point and I never thought of that. Thank you Igwilly for pointing that out. :) As for the rest of this AbdulAlhazred, I love it. I have heard you talk about liking Boons before, but I don't think I ever heard you break...
  13. thanson02

    D&D 4E Core 4E vs. Essentials

    So here is a general question. Do you think that 4E needed feats to begin with? Obviously they used the feat system to compensate for math issues, but if they would have play-tested enough to fix these things from the start, do you think the game benefited by having feats in there?
  14. thanson02

    D&D 4E Core 4E vs. Essentials

    Well, I could have said Pre and Post Mike Mearls, But I figured that this would have been easier. There a great options in all the Hero books and they are all a mix of different stuff. I was just trying to get some basic info and find what people liked and didn't, what they found worked and...
  15. thanson02

    D&D 4E Core 4E vs. Essentials

    Hey everyone. I have been having conversations with some of my players in my 4E campaign and they brought some stuff that got me thinking and I wanted to hear your take on this. In regards to character building in 4E, do you prefer Core 4E (Player Handbooks and Power Books) or do you prefer...
  16. thanson02

    Making Aber-Toril into Athas

    Well, Aber-Toril sundered a long time ago, then crashed into each other, then resundered. You could use Dark Sun as the Aber side. You could also use Dark Sun as Returned Aber format, but with the gods starting to make their mark on the land again. I know I was playing around with the idea...
  17. thanson02

    13th Age Help me 4e-ify my 13th Age game

    So you want to roll your 13th Age game over to 4E? That is what it sounds like. Sent from my XT1096 using Tapatalk
  18. thanson02

    D&D 4E D&D Fluff Wars: 4e vs 5e

    There really isn't given the material already released with 2nd Edition. However, depending on how deep you want to go with it, you could almost create complete adventure lines per area in the Astral sea and the Elemental Chaos that range from heroic up through epic, character themes...
  19. thanson02

    Masterplan, how I love thee...

    I haven't had a chance to really dive into it yet. I'm still a little old school that way but it looks really interesting! Sent from my XT1096 using Tapatalk
  20. thanson02

    Reworking class builds for other classes

    See, this is why I ask. Thank you. I will see how my wife likes that route. Sent from my XT1096 using Tapatalk
Top