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  1. Bagpuss

    Did the nerds win?

    Note the winky face at the end, it is part in jest. I am totally with you, I don't think I really have the time for the complex system I liked in the past. And as a GM I enjoy giving players more narrative control as it shares the burden. One of my favourite games now for conventions in Kingdom...
  2. Bagpuss

    Did the nerds win?

    I don't think you can say nerds won or lost. I think the maths nerds lost and theatre nerds won I'll tell you why... We use to have games like Champions, GURPS, and Rolemaster where you needed to make your own spreadsheet or computer program just to get through character creation. Now it's all...
  3. Bagpuss

    D&D General Let's celebrate D&D having things we don't like! (+)

    Raise Dead, Resurrection they are great as it means losers can still enjoy D&D. Is that the sort of thing you mean?
  4. Bagpuss

    D&D General Muscular Neutrality (thought experiment)

    I think muscular neutrality made sense in the era when alignment was only Law vs Chaos, not Good vs Evil.
  5. Bagpuss

    Playing without the GM present?

    We played a AD&D game were we were all avatars of different demi-god we had come up with trying to carve out a new domain for ourselves. Each player had at least 12 pages of notes on their faith, their minions and followers, religious holidays and practices, treaties with the other gods and...
  6. Bagpuss

    Positivity: What I'm doing to combat sexism in TTRPGs

    I don't really do much significant in the RPG scene, I GM at a convention regularly, and I've helped with editing and writing in a couple of Call of Cthulhu scenarios, but I wouldn't call myself a RPG writer. Still in the scenarios I run I always make an effort to have a diverse group of player...
  7. Bagpuss

    D&D General How Often Should a PC Die in D&D 5e?

    I don't really get this poll. I picked "I prefer a game where no character occurs" but I don't mind a character death every level. What I really don't like is a character resurrection at all. Death has to mean something. Hence I'd prefer characters no to die, since they aren't coming back...
  8. Bagpuss

    Fun ways to do a "warlike" people [+]

    You could have a race like periodical cicadas, that come into existence only infrequently, and rather than every 13 or 17 year, centuries between so they become myths (otherwise they might be tackled in their dormant state). Then when they a born they need to desperately gather resources before...
  9. Bagpuss

    Fun ways to do a "warlike" people [+]

    If you are interested I highly recommend the Kafer Sourcebook for 2300AD. Very much. Necessity breeds invention. The necessity being to win. Kafer's were the enemy not a PC race. But yeah it did encourage the players to act fast, and withdraw quickly.
  10. Bagpuss

    Fun ways to do a "warlike" people [+]

    Your initial statement that the trope of an entire species sharing a warlike quality is a tired one seems at odds with your request for us to come up with a "warlike people".
  11. Bagpuss

    Fun ways to do a "warlike" people [+]

    That's generally how I've always seen orcs and goblinoid races, breeding and maturing much faster than humans so constantly needing to expand or control their population by fighting among themselves. Warlike out of necessity, culture and nature.
  12. Bagpuss

    Fun ways to do a "warlike" people [+]

    The Kafer's in 2300AD have a physiology that rather than releasing a adrenaline to make them faster and stronger when threatened they release a hormone that speeds up the neural process and makes them more intelligent. If exposed to the hormone over long periods then the effects last longer. So...
  13. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Because it is meant to be reflecting heroic fantasy so you play the good guys and not the bad guys.
  14. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    No they aren't they are a fictional construct, they aren't real. Now saying that, I will give you the nature of orcs has changed since they became a playable race, thanks to games like WoW. I suspect this is the main issue, people want different things out of them now than they were original...
  15. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Orcs are representing this aspect of all humanity not a particular race, I always find it concerning when people say these features only reflect one particular race. Yes racist have used similar terms used to describe orcs (brutal, savage, etc) to describe particular races but that's because...
  16. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Yes because elves and orcs served polar opposite uses in fantasy fiction. Orcs were there to explore the distilled worst aspects of humanity, what man would be like without the laws and rules of civilization to keep his base instincts in check. So clearly the half-orcs were going to be the...
  17. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Can I ask what the problem with that is? Clearly rape in warfare is horrific, that is a problem. Unfortunately it is something that is very common in times of war, either due to a break down in discipline or intentionally as a tool of terror and subjugation as reports from the Ukraine show us...
  18. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Peoples tastes aren't all the same and fashions change. I wasn't implying that one size fits all, however markets reflect trends and fashions of the times they are in. Is it any wonder that D&D catered mainly to mainly men when they were 85 to 95% of the audience? If you look at the art of...
  19. Bagpuss

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Because X sells, and the market reflects what people buy. People like idealised fantasies, which might well be impossible beauty standards.
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