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  1. gribble

    Is WOTC headed for a TSR-ending? :/

    Doom, doom never changes...
  2. gribble

    Why Aren't Designers Using The GUMSHOE System?

    First, I'm not really familiar with Fate, so I can't really comment too much on differences or similarities between the two. But I do think, from reading your post, that perhaps you're not quite playing the system as intended. To start with there are no wasted investigative spends. Either the...
  3. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Wildly off topic, but reminds me of the classic software development / project management joke: "You want a baby in a month? Ok, bring me 9 women."
  4. gribble

    Best System for a Silent Hill-like Horror Game?

    NBA is more suited for superspies vs a conspiracy type gaming, but you could always look at Fear Itself (as suggested previously) for a more personal take on horror using the same system (Gumshoe) or Esoterrorists (more X-files than Silent Hill), which has a great section about building a creepy...
  5. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Sure, you asked for examples though (or at least implied that examples didn't exist, which amounts to the same thing). Ultimately, it seems to me it's something you enjoy or something you don't. While plenty of people have a problem with a "resource spending" implementation... equally plenty of...
  6. gribble

    Why Aren't Designers Using The GUMSHOE System?

    It seems the conversation about other systems and effort/fatigue has been pretty well thrashed out, but I just wanted to point out that this makes a great deal of sense - especially in the example you gave. Imagine a research scientist hard at work in a university lab all day - I imagine by the...
  7. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Like any such resource management mechanic, it represents expenditure of extra effort. I.e.: in character, the PCs choose when to expend more effort, doing things quicker or more thoroughly than usual. Each time they do this they exhaust themselves a little, meaning they have less reserves to...
  8. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Cool - though I have to confess I didn't come up with it, I stole it from somewhere else. Probably someone on the Pelgrane forums, but I can't recall or else I'd give due credit.
  9. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Oh, absolutely! Although some people like it's simplicity, plenty of others are turned off by the very simple d6 + spend vs. difficulty for the action scenes. Personally, I'm not a huge fan. It's tolerable when the cherries and thriller rules from NBA are used, but far from my favourite system...
  10. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Ok, I think I see where the conversation went off the rails... without putting words in your mouth, you're saying that the only part of Gumshoe you see value in is the auto-success mechanism, ergo by adding that to another system you're getting everything you need out of Gumshoe anyway? In that...
  11. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Well, no more or less than in other games. Smart players in most games will be able to figure out what they're walking into before they walk into it, and prep accordingly (unless it's important to the story that they be taken unawares). The flower/botanist thing (note that botany isn't...
  12. gribble

    Why Aren't Designers Using The GUMSHOE System?

    And it's worth pointing out that you'll generally know the types of skills that will be required beforehand. A bomb site in the middle of a city, you're going to want to make sure your explosives/science, architecture/urban terrain, probably medical/forensic and similar guys will be present. You...
  13. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Oh sure, of course, though no-one in the thread you're quoting has brought that up. I'm curious though, why do you have this opinion? It certainly doesn't match my experience with the system, and despite some criticism (mainly around combat and action sequence resolution), it's the first time...
  14. gribble

    Why Aren't Designers Using The GUMSHOE System?

    1) Ok, let's pick two examples from the approach you outlined (two examples I gave earlier that have been ignored): your change will encourage players to play rogues and wizards more than fighters and clerics, and your change will encourage players to spread their skill points as thinly as...
  15. gribble

    Why Aren't Designers Using The GUMSHOE System?

    I guess having played and run both systems (including a metric ton of D&D), I just can't agree with your opinion that there is no difference. I can see all sorts of differences. But if you don't, that's fine. Enjoy whichever game(s) you enjoy. I just know that I wouldn't personally use D&D to...
  16. gribble

    Why Aren't Designers Using The GUMSHOE System?

    This sort of thing isn't really addressed mechanically, except to say that core clues are typically pretty general information that may apply to more than one skill (and/or may be attainable at more than one scene), and the mechanics encourage a good balance of skills across the group. Much like...
  17. gribble

    Why Aren't Designers Using The GUMSHOE System?

    Not really, no. In a d20 system, a character having one rank (or being "trained") in a skill, generally denotes some level of training, but not expertise. That typically requires focus on a skill and/or expenditure of feats (depending on the version of D&D). In 5e, this is a bit less true as...
  18. gribble

    Why Aren't Designers Using The GUMSHOE System?

    I'm not going to give you a precis of the whole rules, but in a nutshell, it emulates the "procedural" (thanks Umbran!) style of story telling, i.e.: the kind of story where there is some underlying mystery/problem to solve, which requires a structure of "get to the bottom of what is going on"...
  19. gribble

    Why Aren't Designers Using The GUMSHOE System?

    No, not at all. My point was that unfortunately in d20, a DC 0 check has other unfortunate repercussions. What you're essentially saying by making a DC 0 is that anyone can do it - perhaps not as well as some other characters with skill, but any schmuck in the team can find out. That makes what...
  20. gribble

    Why Aren't Designers Using The GUMSHOE System?

    IMO: experts having a chance of failure at something that others couldn't reasonably even attempt isn't actually a good model of reality. For example - I'm a software developer by trade. I can do things that I literally would have zero (i.e.: not even a miniscule) chance of failing at, that most...
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