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  1. J

    We're back to AD&D1

    I'm not angry, but when someone said that I was "voluntarily misleading people", I understood that something was going wrong in this thread. I just gave my opinion about what I saw, I never said I had the truth.
  2. J

    Should D&D do all fantasy?

    Just a clarification: it was me who wrote that, but "the definitive fantasy RPG" was a quote from another forum member.
  3. J

    We're back to AD&D1

    Ok, one more post :D "Rogues are cunning and elusive adversaires. Rogues slip into and out of shadows on a whim, pass anywhere across the field of battle without fear of reprisal, and appear sudenly only to drive home a lethal blade."
  4. J

    We're back to AD&D1

    Since the thread is becoming bitter, this is my last post. And I hope my position is clear enough. When I read about the fourth edition, I thought one of the designer's goals was: "We'll offer many more possibilities" But this one was discarded. Instead D&D4 is simply: "We offer exactly the...
  5. J

    We're back to AD&D1

    Anyway, I'm not attacking D&D4. I'm not saying it's a bad game. I don't want to convince you that you shouldn't buy the books. I'm just telling that I expected more from the game, and the people writing "D&D4 is not D&D" are wrong. That's it.
  6. J

    We're back to AD&D1

    False. The first 25 pages are the basic introduction and character creation. There's no discussion about roleplay and storytelling. False. I was not saying that the DMG only talks about combat. I was saying that specific information about non-combat encounters only has 17 pages, compared to...
  7. J

    We're back to AD&D1

    First of all, I posted my first message here when I actually saw the books. So I had no preconceptions, nor I participated in endless discussions about rumors. I just say that I was a bit disappointed with what I saw. In my opinion, the core books emphasize too much one kind of adventure...
  8. J

    We're back to AD&D1

    DELETED (double post)
  9. J

    We're back to AD&D1

    AT LAST! This is what I wanted to say! Thanks my gnome friend! :D (BTW, If have problems writing my ideas or some of my sentences look weird it's because English is my third language, and not my first)
  10. J

    We're back to AD&D1

    We have a point here. IMHO, D&D should offer much more than this. You really are a power gamer, don't you? I don't want to create an illusionary chair to distract a monster chargint at me: I would use it to humiliate a NPC that I hate (he tries to sit down and falls to the ground... :D ). And...
  11. J

    We're back to AD&D1

    The main point is time organization. My game sessions usually last for three hours, and I never run more than one combat (my players think that it's boring). So if I need two hours for the combat, I have less time to play the other things. As simple as that. Also games where the PCs statistics...
  12. J

    We're back to AD&D1

    Well, I have a completely different experience. When I started gaming 20 years ago, all sessions were about killing monsters and improving the stats. Now we never play this way: we enjoy developing our characters (I talked about personality and background), creating complex plots, interacting...
  13. J

    We're back to AD&D1

    Sorry, I don't buy it. :D Many less combat-oriented games have this kind of spells, and it's the DM's work to balance them with the mistery plot. And I'm sure the decision to avoid subtle powers is NOT related to investigation adventures.
  14. J

    We're back to AD&D1

    Hey, I'm the one who started the thread a while ago :D When I talked about "roleplaying", I wasn't thinking in social skills. In fact I tend to avoid using them and I make my players talk. My opinion is that D&D4 is heavily combat oriented: kill the monster, take the stuff, increase your...
  15. J

    A question about Castlemourn

    I have read that this setting has a "big secret", which is the cause of the apocalypse. Is this secret explained in the main campaign book?
  16. J

    We're back to AD&D1

    Just a paragraph I couldn't avoid writing down from the DMG: "Memorable nonplayer characters are best built on stereotype. The subtle nuances of a NPC’s personality are lost on the players. Just don’t rely on the same stereotype for every NPC you make" 1980 or 2008?
  17. J

    We're back to AD&D1

    Yesterday I spent two hours with the core books at a friend's place. The rules are completely different, but the game’s philosophy goes back to AD&D1. The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat (the famous “character...
  18. J

    Sex and Sexuality in D&D. . .

    One of my PCs was seduced by a villain's associate, and he was giving her a lot of information about their activities. He didn't know who was her, and when they discovered it...
  19. J

    The Planes & the Prime Material

    I love the Planes concept in D&D, I really do. Planescape is my favourite AD&D campaign setting, and even before it I used them for High Fantasy stories. But we must admit that they're a wonderful castle built on sand. After reading the three marvelous boxed sets describing the Outer Planes...
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