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  1. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    Maybe not, but maybe I just didn't know it at the time! ;) Excellent write-up once again!
  2. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    I really like this write-up, I would definitely use it in my games! I have only a few thoughts to consider: With Quadruped: Hooves, I might add +5 movement also, just to give it a little buff. In most of the games I've played, terrain/caltrop-damage is fairly rare, at least comparatively to...
  3. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    I'll do a deep dive later on, but at cursory glance this looks pretty amazing!
  4. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    @Faolyn , I'd love to see your take on a 'tauric' race if you're game! You could use the heritage gifts to represent different quadrupeds with the serial numbers filed off (centaur, wemic, bariaur*, maybe even spelljammer's dracon). (* Planescape represent!)
  5. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    Very well done! Regarding Hidden Citizen, I kind of wonder if Insular Upbringing should be related to a stealth bonus (remaining hidden from the world) or perhaps a different skill offering... since there's a lot of other races that seem to get the advantage vs. Charm/Frightened.
  6. TheHand

    Level Up (A5E) Another New Lineage (Updated!)

    Nice work! I've been enjoying these additions. For different cultures you could look take inspiration from the different D&D settings that feature such folk. (Naturally you'd want to flavor them to be more generic) A few ideas: The Lupin society in Mystara (your city-dwelling, pack-friendly...
  7. TheHand

    Playtest (A5E) Level Up Playtest Document #16: Combat Maneuvers

    Yes, a lot of where my mind was going were maneuvers that would help protect your comrades or give them some small advantage or movement. Shield maneuvers fit right in with that. Steampunkette, I really like the Lonely Wall, love to see some more like that (even if we have to stay legally...
  8. TheHand

    Playtest (A5E) Level Up Playtest Document #16: Combat Maneuvers

    Thanks for the replies! To follow up, do you have (or will there be) any tips or guidelines for DM's to design their own maneuvers into their campaigns? I'm really enjoying these and have just found myself wanting to create more (hence my earlier question on their power-levels).
  9. TheHand

    Playtest (A5E) Level Up Playtest Document #16: Combat Maneuvers

    I really like the concept behind the maneuvers and the Exertion resource management. As others pointed out, some need some rewording or rebalancing, but my question is more about design philosophy: Are the maneuvers intended to be something on-par with a 4th Ed (martial) At-Will power or are...
  10. TheHand

    Level Up (A5E) New to Leveling Up!

    Thanks for the reply and the link! Looking forward to learning more about the ones they listed,
  11. TheHand

    Level Up (A5E) New to Leveling Up!

    Hello! I recently discovered the A5E Level Up project and I'm excited by what I've seen so far. I have a couple of newbie questions that I couldn't readily find the answers to... hopefully they are not inappropriate to ask here: 1. Has anyone (or are there plans to) make an A5E characters sheet...
  12. TheHand

    Why did you stop subscribing to DDI?

    1) The turning point for me was the decision to go online only with the Character Builder. Since this was coupled with some salary decrease in my household, it was an easy decision not to resub. Now I was not a regular subscriber, but nor am I regular player, and I would sub DDI during months...
  13. TheHand

    On the Origin of Monsters

    I think with the right, mythic, "faerie-tale" setting this idea could really add a lot of flavor! Years ago, I'd wanted to do something like this for a campaign once, but unfortunately that group fell apart. You might be curious to check out C.S. Friedman's "Coldfire Trilogy", which explores...
  14. TheHand

    So, how many are avoiding Essentials?

    While I really liked the tidiness of the new Rules Compendium (and picked up a copy), our group didn't much appeal from the Essentials classes. Some of my players were even a little annoyed that the new classes didn't follow the previously established 4E At-Will/Encounter/Daily architecture...
  15. TheHand

    Tough Minion variation

    I like a lot of the ideas here, I may have to steal some for my own games. In the past, the way I've done 'tough minions' is to have them take 2 normal hits, but they go down in 1 if they are hit by a "big attack", such as a Crit or a 2W+ damaging attack. I felt this way, somebody who roles a...
  16. TheHand

    Dual-GMing

    I've had a few experiences with this in different capacities: 1) Secret GM: 2 GMs wrote the campaign, but only one visibly ran it: The other "infiltrated" the group as another Player (we did not know he was the co-GM until the final game of a year-long campaign). He would help steer the story...
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