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  1. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    It really feels like 3 or 4 different people wrote these things and no one went back over them for consistencies sake. Now that I say that, it's probably what happened. There are a few that have the secondary attack in the Effect: block, same indention as Hit:. Assuming it works as you say (not...
  2. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    So you're saying that because things feel right to the, we'll be polite and call them "mathematically disadvantaged", that everything is A-OK? That just brings us back to the concept of rules mastery, something that was explicitly stated as a design goal to weed out.
  3. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    But the secondary attack is indented under the Hit block meaning, at least to me it's a function of hitting with it. Look at Sweeping Blow, the weapon effect is above the hit block because that happen regardless of hitting. Or Dance of Steel, clearly that only takes effect if you hit the target...
  4. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    But both RoB and APT only works with light blades and spears (and flails for RoB). Exacting could "in theory" be a decent choice for say a 2H maul fighter. Not that I actually think it is... a 2[W] vs. Reflex + disarm seems way way better. And if something is taking 18+ to hit then exactings...
  5. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Agreed on easy to hit things, not as much on hard to hit things. There's a number where one is better than the other. Hmmmmm compelling. Seems that multiple hits quickly trump high multipliers due to stacking bonuses. Makes me wonder why ability mods and enhancements aren't multiplied as well...
  6. M

    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Ummmmm not so much... Armor-Piercing Thrust hits Reflex and not AC, a rare and good thing for the fighter. Precise and Exacting are for hitting very high AC value targets, different and maybe situational but not terrible. Crushing ain't all that great but again not terrible. They're not blown...
  7. M

    Implement ambiguities

    1. I'd allow a Warlock to wield multiple rods and use the powers from any of them, much like wielding an axe and a hammer allows a fighter to use either axe or hammer powers. In your specific example with the Rod of Corruption I'd definitely make sure that the power used to kill the enemy (And...
  8. M

    So why isn't Mordenkein's Mansion a ritual?

    The door reappears in the same spot it was created in when they exit. If you 20th+ level main villain doesn't have something ready that makes the PCs never ever want to cast Mordenkainen's Mansion in combat again then you're just not trying hard enough. Things like... A portal to part of the...
  9. M

    The pendulum swings back: Humans suck once again

    True however all of the monsters at that level are statted in such a way that they take those bonuses into account, thus essentially nullifying them. The +1 from humans though is not something everyone is assumed to have and therefor always gives you an extra 5% chance to avoid things, at levels...
  10. M

    The Cleave Zombie

    The bag of rats problem is also specifically mentioned in the DMG and anything that doesn't pose a significant threat to the party does not count towards fulfilling power conditions.
  11. M

    4th edition Two-Weapon Fighting

    They both have to be melee weapons to qualify for the TWF bonus.
  12. M

    2[W] and Versatile?

    Exactly. And the book isn't very clear as to which that is to me. Though the fact that magical enhancement bonuses are not multiplied and that it would make the greatsword entirely irrelevant instead of just crappy make me lean toward only applying it once. On the other hand it makes versatile...
  13. M

    Dragonborn MAD

    http://i163.photobucket.com/albums/t315/jt1044/DragonbornPaladin1.jpg There's some pretty good evidence of what Draconic Heritage does.
  14. M

    D&D 4E Piracy and 4e

    How so? And even if we assume you're correct about no or low cost innovations (social) it's certainly not true for complex research based innovations (most modern science).
  15. M

    D&D 4E Piracy and 4e

    I don't think either I or DannyAlcatraz were arguing that IP rights are required for advancement. But merely that their presence on average tends to speed up the process. Innovation doesn't cease, it simply slows down in their absence once research costs rise.
  16. M

    D&D 4E Piracy and 4e

    Sure add industrial power or labor power to my previous list. They along with the others are ways we effect the world and can contribute to progress. But I would dispute the fact that progress comes solely from those 2 sources. Plowing a field over and over every year may be very labor intensive...
  17. M

    D&D 4E Piracy and 4e

    Their power comes from economic (money), military, technological, and cultural power among others. Essentially any way that they can effect the surround world, money being one of those ways. And yes power does tend to make the creation or acquisition of more power easier. That's how progress...
  18. M

    D&D 4E Piracy and 4e

    Perhaps not you. But on average. And certainly the people that fronted you the money for the infrastructure since it's the easiest path to profit.
  19. M

    D&D 4E Piracy and 4e

    Their rights are guaranteed by their own power or the collective power of a group they belong to. That's the same as their origin. A group of people agreeing on what their rights should be and then working to enforce them when required. I have no idea what this has to do with piracy. You asked...
  20. M

    D&D 4E Piracy and 4e

    Assuming you've already got the infrastructure if I give you a recipe you won't create new knowledge. But if you've got to make your own new recipe to compete...
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