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    The vampire starts with just 2 healing surges

    You know this is a really interesting point you bring up. The vampire has its advantages, but as I've mentioned several times it has some specific disadvantages as well that really penalize the class considerably. These disadvantages uniquely penalize the vampire a lot and make those encounters...
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    Amazon listing for the Book of Vile Darkness

    I run three games (third starting soon) and nothing to me is more boring than every party being the same fighter/wizard/cleric/rogue/ranger core with the odd one outside of it. I actually yearn for the days where I don't have a Wizard, because they are so common as muck that I am bored of them -...
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    Amazon listing for the Book of Vile Darkness

    Or perhaps I'm entirely consistent in recognizing that there is little difference from a splat book that calls itself "Heroes of Shadow" offering tons of powers for Wizards/Clerics specifically and one theoretically called "Heroes of the Divine" that adds tons of powers to 5 divine classes (or...
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    Amazon listing for the Book of Vile Darkness

    Heroes of the Fallen Lands added more powers for wizards/clerics. Heroes of Shadow added more powers for wizards/clerics. Heroes of Feywild will, more than likely given the direction currently, add more powers for wizards/clerics (because that's what their books seem to do now). I'm not sure...
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    Already bought, and returned, HoS

    I am very much looking forward to it as well. The terrible hooting of my approach will scare all but the most resolute of DMs. Also the only reason I keep running 4E is because I really enjoy my current games and the people I play with. But if things keep going the way they are, I'm going to...
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    The vampire starts with just 2 healing surges

    I can see how that works actually. I love the irony of making a combination of a poor class and one of the worst supported races work well though! Kudos to that. Albeit I am not surprised to see all the tricks that everyone else can pretty much do to boost damage (Rogue MC has to be one of the...
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    Amazon listing for the Book of Vile Darkness

    It's not meaningless when those books would be giving support to classes that a lot of players frequently ask "Are they getting any support in future"? That's the best thing about reliable books like the power books, because you don't have mass confusion if classes are being permanently...
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    The vampire starts with just 2 healing surges

    Fighters can get easy ways around that, such as having a simple magic handaxe with the skyrender property or similar. I have had one hilariously bad encounter, it would be in the top 10 worst encounters I ever ran in 4E with a bramble witch (IIRC). The creature immobilized all the melee...
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    I have Heroes of Shadows

    Avatar of Vice sounds like an amazing power in a long difficult level 30 end of game fight. I'm actually trying to think if there is anywhere else that a PC can basically turn a power into a monster like recharge power. I think that's a neat idea and a good mechanic, especially for keeping a...
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    The vampire starts with just 2 healing surges

    I don't have 1/session (except in my Dark Sun game) but they are actually decently common in adventures (Dungeon included). Checking many LFR adventures there are numerous examples of such skill challenges. They are also present in official modules (Tomb of Horrors) and traps are also another...
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    Already bought, and returned, HoS

    Personally I am not happy with the book very much, especially due to reintroducing certain poor design decisions to 4E that really should have stayed dead like racial penalties. Overall though it has some real merits that I wasn't really expecting: 1) The Necromancer is actually pretty neat...
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    Rule of Three 3/11/11

    I actually assumed that was what he was implying Tony.
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    The vampire starts with just 2 healing surges

    There is some beautiful irony in your post UngeheuerLich as this "Armchair ranter" can show you something really funny, that actually happened in an actual game (which actually demolishes any point you may have had while - ironically - armchair ranting yourself ;)). The irony here is that in my...
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    Rule of Three 3/11/11

    Why as an immediate reaction? Just make it a free action. Making it an immediate reaction is a pretty big cost (especially at higher tiers, when the assassin arguably struggles the most) for something that the assassin really shouldn't be losing in the first place at all.
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    Rule of Three 3/11/11

    Make it so that you apply the shrouds to the enemy after you build them up and decide to use them. You can even keep the same mechanics once you apply them to an enemy they have now and all those feats still work. Even better, you can get them back if the enemy dies prematurely and apply them to...
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    D&D 4E I wish we had Magic artists for 4e.

    I disagree, you can never have enough art and art of PCs is just as good for NPCs/antagonists as monsters. In fact sometimes better, because some of the 4E art for various PCs look more evil than some of their villains!
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    Rule of Three 3/11/11

    Given how much derision 3-4 encounter long dungeon tile "Delves" published in Dungeon get, it is hardly surprising to me to see that result. The best adventures in Dungeon - well those people seem to praise most - are all pretty substantial. Personally, I would rather know what the logic behind...
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    Rule of Three 3/11/11

    This rule of three was pretty unsatisfying to me. Question 1 has something that just make me go "Well, why don't you just errata it then?": Yes, that would be rather logical and help a class that severely struggles. Why don't you do that? I have to call this out as a pure and utter load of...
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    I have Heroes of Shadows

    That's a sure way of ensuring it's doomed. Wizards have been pretty bad at supporting anything outside of Wizards/Clerics/Fighters for a while now. Look at the Runepriest, Artificer, Seeker and DDI Assassin who have all been out for a considerable amount of time and left to die. It's becoming...
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    I have Heroes of Shadows

    Fighters have 414 powers, they aren't in any danger of running out of options :P I am thinking that the strength cleric may get obliterated from the game entirely with the CC. We'll have to see on that but in fairness, many of the powers in HoS are usable for a strength cleric. Many of them...
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