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  1. P

    Endur's Return to TOEE part 2

    Belaver will attempt to support the party with what summoning spells he can manage, but stays out of the melee.
  2. P

    Endur's Return to TOEE part 2

    Belaver distributes healing, and encourages Torn to do the same.
  3. P

    Endur's Return to TOEE part 2

    New plan. Send the air elemental after the cultist, heal Craven because he appears to be the only one who can hurt the thing.
  4. P

    OOC: Endur's Return to TOEE part 2

    I'll have to remember that.
  5. P

    Endur's Return to TOEE part 2

    Angered that his efforts barely even bought time for one combatant, Belaver turns on the air elemental, directing his own elemental to attack it as well.
  6. P

    Endur's Return to TOEE part 2

    Belaver moves to heal Kerwyn.
  7. P

    Endur's Return to TOEE part 2

    Belaver will summon a medium Air Elemental to deal with the cultist, reasoning that it will be able to ignore the magical winds.
  8. P

    Endur's Return to TOEE part 2

    Belaver drops a CLW on his companion, then follows the rest of the group if they head towards the cultist fight.
  9. P

    Endur's Return to TOEE part 2

    Belaver will provide Toriah and whichever of {Torn, Craven, Raner} has the lowest AC with Barkskins; he will lend a Fog Cloud and Cure Light Wounds to Kerwyn, if desired.
  10. P

    OOC: Endur's Return to TOEE part 2

    Don't worry. Bodies are transient, but party members are forever (that is, until someone geeks the druid).
  11. P

    Endur's Return to TOEE part 2

    Round 2: Belaver heals Raner, keeping the dwarf between himself and the angry monstrosities.
  12. P

    Endur's Return to TOEE part 2

    Belaver slips towards the back of the group, loading his sling and firing it at the apparent leader while Neshi covers him.
  13. P

    Endur's Return to TOEE part 2

    Belaver sics the weasel on the troll, then steps back and prepares to heal anyone if Slaazh turns to more lethal weaponry.
  14. P

    Endur's Return to TOEE part 2

    Belaver steps away from the troll and summons up a dire weasel (dropping the Remove Disease) behind Slaazh, hoping it can be coerced into giving up Lylamwyn before the mage is injured.
  15. P

    OOC: Endur's Return to TOEE part 2

    Belaver will probably be delighted to be able to free up some of his spell slots for non-healing applications. Or, given the way things are going, simply to have to replenish those healing spells more often.
  16. P

    Endur's Return to TOEE part 2

    Seeing Toriah down, the druid moves to heal his companion, trying to avoid drawing the ire of the numerous heads.
  17. P

    Endur's Return to TOEE part 2

    Belaver snarls and does his best to spear one of the heads; he'd normally try to give it more targets than it could handle, but that doesn't seem like an effective plan here.
  18. P

    Endur's Return to TOEE part 2

    "I'm not so sure about that. That serpent-thing is unlikely to tolerate other guards nearby; if we head in the other direction, we won't know what defenses are waiting for us, but there's sure to be something."
  19. P

    Endur's Return to TOEE part 2

    "It may be that our course of action is to avoid the orcs, with Toriah scouting ahead to warn us of ambushes. They prefer to attack from prepared positions; if we avoid the ground they want to fight on, they may not pursue us."
  20. P

    Endur's Return to TOEE part 2

    If the wagon draws too close, Belaver will assume the form of a Medium viper to slip under the wagon, then strike at the archers' heels. If the party instead heads towards the direction they're being herded, or retreats, he will follow.
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