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  1. Valmarius

    D&D 5E The Oath of the Mage, an Arcane/Further Gish option for Paladins

    It's a cool concept, kinda the opposite of the subclass I'm working on, the Oath of Annulment, which is a mage-hunter. The only thing that stuck out to me was the arcane ward. It's effectively just an arcane-flavoured HP boost as it is. I'd suggest adding some method of restoring hit points to...
  2. Valmarius

    D&D 5E Thoughts on this article about Black Culture & the D&D team dropping the ball?

    Funnily enough, In a recent "Lore you Should Know" segment on Dragon Talk, Chris Perkins talks about the island of Lantan which is just Northwest of Chult, and I'd guess has a predominantly black population. It's apparently a very high-tech, high-magical society and the only place in the Realms...
  3. Valmarius

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    At the very start of the chapter it goes over the important characters in the temple and their motivations. Check out page 112 'Captured by the Yuan-ti' and page 114 'Audience with Fenthaza.'
  4. Valmarius

    D&D 5E ToA: Ending (spoilers)

    That's a good call putting the Omuan Princess in the bag. If the party have met her and know about her lineage and the possibility of restoring Chult's royal family, that makes for a pretty cool reveal. Also makes sense that she would be an appropriate sacrifice, royal blood and all that. Works...
  5. Valmarius

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Sorry, I was unclear. The players can't find the story of the dead adventurers motivations and thus, the importance of the Eye.
  6. Valmarius

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    I just remembered why I wanted to give The Company of the Yellow Banner more spotlight. They actually have this whole cool backstory about how they're trying to revive the elven soul trapped in their ghost lantern. The reason they're in Chult in the first place is to find the Eye of Zaltec...
  7. Valmarius

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    At the camp, I'm going to leave some carnage from the undead attack for the PCs to investigate. And like you said, place some soldiers bodies in the shrine. I was thinking a lightly armoured scout (maybe halfling, too light to trigger the floor trap) sliced into sections, to telegraph the blade...
  8. Valmarius

    D&D 5E Starting ToA at 5th Level

    This is essentially what I'm doing. Although I have introduced a rival exploring party, who can possibly get to ruins and ransack them before the PCs do. So there's a bit of time pressure on getting to as many of the early ruins first. Then once the Death Curse kicks in they'll have a new...
  9. Valmarius

    D&D 5E ToA - The Wayfarer's Guild, campaign recap [SPOILERS!]

    Just to reiterate, if you read this, there WILL be SPOILERS. Proceed with caution. Last weekend I kicked off session one of a slightly modified Tomb of Annihilation campaign. Characters start at level three, as members of the Wayfarer's Guild, a group of explorers and adventurers intent of...
  10. Valmarius

    D&D 5E Tomb of Annihilation Possible mid/high level PC hook?

    Easiest fix I can see: The new player uncovers the location of Omu during their exploration of the lost Shrine. That way the rest of the party shows up, is afflicted by the curse, and hires to new player as their guide to the lost city. New PC isn't afflicted, but the rest of the party needs...
  11. Valmarius

    D&D 5E D&D 5e Indiana Jones

    A couple of rogues, eh? Excuse me while I bump the Passive Perception of all my encounters by 4 or 5...
  12. Valmarius

    D&D 5E D&D 5e Indiana Jones

    Could always run Rogue Mastermind. Extra languages, expertise in history and religion, and Help from 30ft away as a bonus action so he can boss junior around.
  13. Valmarius

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    I'm actually planning on postponing the death curse for the greater part of the adventure. My current idea is to run the campaign more like an Indiana Jones TV show, with the PCs perhaps as part of an explorers society that makes treks out into the jungle/ruins. Probably start at lvl 3, run a...
  14. Valmarius

    D&D 5E West Marches: Handling Return to Town

    Happy to throw some ideas around! I like the addition of the fey queen simply because it puts a face, or a name, on the maddening effect. So even if you don't run into her, people are cursing her name whenever someone gets lost.
  15. Valmarius

    D&D 5E West Marches: Handling Return to Town

    I've been working on a similar setup where a city is built within the bounds of a feywall. The crumbled ruins of an ancient wall split through the hills, and while it is now broken in so many sections as to make the physical wall useless, powerful enchantments are said to still keep out dark...
  16. Valmarius

    D&D 5E West Marches: Handling Return to Town

    No PCs ever got stuck in the Delve. But we did leave obstacles behind us so that a rival adventuring party would be trapped... I think the core idea of the Thrice-Damned Horn, and the dungeon's return to the shade, is what made it work so well. There was a built-in, narrative reason for us to...
  17. Valmarius

    D&D 5E Great Weapon Ranger

    I played a 7th level Firbolg Ranger/Fighter in an @iserith one-shot a month or so ago. Defense and Great-weapon fighting styles. I would definitely play this character again. AC wasn't outstanding (16 iirc), but I could really put out some damage. Especially combining action-surge, colossus...
  18. Valmarius

    D&D 5E What would you do about History and Religion if you shifted settings?

    If it was a new campaign I would be upfront about the lack of use for those two skills, so it could be taken into account for character creation. As part of an ongoing campaign, spending some time in a new and strange land sounds great. PCs who are trained in History or Religion SHOULD feel...
  19. Valmarius

    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Keep in mind that having a Passive Perception that beats a secret doors DC doesn't have to grant all the information. I'll often have the PC with the successful Passive Perception notice signs of the presence of a secret door or trap: scratches on the floor, a strange breeze or smell. Which in...
  20. Valmarius

    D&D 5E Zero Level Suggestions

    This is pretty much what I use level 0 for. The group I mentioned previously was 3/4 new players, so it was a way of playing out some backstory and teaching them mechanics before they were forced to pick their class.
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