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    D&D 5E Uncanny Dodge (Rogue)

    You can only take a feat once unless it says otherwise in the feat description. Page 165 PHB, second paragraph under feats. You can only take Resilient once.
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    D&D 5E Uncanny Dodge (Rogue)

    Assuming the caster is also properly made, his Dex and all but 2 of his proficiency bonus is negated by the save calculation. That gives him a 60% of passing the check.
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    D&D 5E Uncanny Dodge (Rogue)

    Evasion does nothing for Disintegrate. For evasion to be used, the affect must require a save for half damage. Disintegrate doesn't do that, therefore evasion is of no use for it.
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    D&D 5E Bounded accurancy and skills

    As do I, I expect players to want to role play in an RPG. I'm not a fan of skipping the role play aspect of a role playing game by using "roll playing" in it's place. It makes the game less interesting for everyone.
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    D&D 5E Bounded accurancy and skills

    You should try playing/running a game in which PCs don't know about monsters. It's a lot of fun when there's still mystery when you go into a dungeon. There were a lot of things I never liked about 3.5/Pathfinder, one of them was the fact that PCs just knew things by default. The meta-game of...
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    D&D 5E A wizard with a "Boots of Elvenkind" using inivisibility spell

    He's one trap away from having his legs blown off. If he wants to scout ahead with his new toys, let him. He can still trigger a trap and die.
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    D&D 5E Bounded accurancy and skills

    Which Int check would one roll to know something about an aberrant? Looking over Int checks in the PHB shows no way to recall monster lore. It doesn't go against what Knowledge checks are about, it goes against the mentality found in 3.5/4e/Pathfinder that the player has access to GM level...
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    D&D 5E I have the DMG!

    At your table, perhaps. The default is that the player will never see any magic items in their entire adventuring career.
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    D&D 5E Low Level Wizards Really Do Suck in 5E

    At my tables it's not a surprise at all, they expect it. It's not that hard to balance and the players love the challenge of going up against intelligent NPCs with class levels. They also know to kill the casters first, if only so that the scrolls and potions aren't used in combat. That way...
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    D&D 5E Bounded accurancy and skills

    The Skill System is intentionally vague so that the GM can do whatever the hell he wants. If you're the GM, it is your job to fill in the blanks to make it work the way you want. In the previous two editions, the skill system took something like 30 pages. That's as big as the total rules for...
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    D&D 5E Low Level Wizards Really Do Suck in 5E

    My Great Old One worshiping NPCs and their clerics would like to have a word with you. I most certainly do give NPCs access to potions and heal spells.
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    D&D 5E Uncanny Dodge (Rogue)

    Im not ignoring anything. By the very fact the question is posed, there is a question. That question is answered by using that very text. Allowing a Dragon born to breath a breath weapon while invisible is no big deal. If the GM uses it with impunity against his players, they will leave...
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    D&D 5E Uncanny Dodge (Rogue)

    Half damage on all save based damage is well beyond the intent and use of Uncanny Dodge. That's what Evasion is for. Taking half damage on a save based attack is something Uncanny Dodge just never does, which is why it's only useful against attacks. Which is why the text quoted says you...
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    D&D 5E Uncanny Dodge (Rogue)

    There actually IS a question if a breath weapon counts as an Attack. That's what this thread is about. If it did, then Uncanny Dodge does what it's not supposed to do, act in a similar way to Evasion. 5e isn't the first D&D game with "Uncanny Dodge". It never did anything useful against...
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    D&D 5E Uncanny Dodge (Rogue)

    invisibility specifically says that casting a spell breaks invisibility.
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    D&D 5E Uncanny Dodge (Rogue)

    Page 194 of the PHB, under Making an Attack: "If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack." That couldn't be any clearer. Attacks require attack rolls. It's that simple. You're...
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    D&D 5E rules for attacking with a shield?

    The only thing accomplished by saying a spiked shield isn't a weapon is that the player is denied a treasure reward.
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    D&D 5E rules for attacking with a shield?

    Spiked shield is a peice of armor that is also used as a weapon. It's a specific exception to the general rule in shields. Specific overrides general, that's one of the first rules in the PHB. Since fighters are proficient in shields, a spiked shield is a weapon,and proficiency in a weapon...
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    D&D 5E rules for attacking with a shield?

    If a spiked shield is a weapon and fighters are proficient with ALL shields, then it stands to reason that a fighter can make a proficient attack with a spiked shield. There is no disadvantage to attacking without proficiency. Either you add your proficiency bonus to the attack or you don't.
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    D&D 5E rules for attacking with a shield?

    There's nothing in the rules for a LOT of things in 5e. For example, there's nothing in the rules to help the GM or player know what to do with a Spiked Shield they took off a Lizardfolk's dead body. Is it a martial or simple weapon? Is it a light weapon? Is it a weapon at all or is...
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