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    D&D 5E How do you rule switching weapons?

    I mean that when out of initiative a PC could come up to a chest, the DM describes what they see, and then the player says they take all of that. It requires some additional thinking outside of what is purely in the rule books (I think. My memory of looting rules is not that strong), in that...
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    D&D 5E How do you rule switching weapons?

    Movement. My current table plays where each weapon drawn or stowed is 5ft. I am expanding that in my campaign to be a different penalty for different sizes of weapons (light = 5ft, normal = 10ft, heavy = 15ft). I am currently on the side of DM judgment with regards to picking up and item...
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    Expanding reactions in 5e

    I'm with the general consensus. It could very well work. I do think it would slow things down a fair amount. I know that as a player I regularly try to have 2 to 3 reaction options available to me. Normally it is something like absorb elements, shield, defensive dualist, counter spell...
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    Versatile healer/melee build

    I think I would do Eldritch Knight 3/ Celestial Warlock 2. Pick up booming blade, shield, and magic missile for Knight Pick up Eldritch blast, green flame blade, hex, and most likely cure wounds (note, still more spells to choose based on preference) You also get 2 invocations for the warlock...
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    D&D 5E Breaking the Game with Double Bonus Actions

    Regardless of its legality or intention, right now there are no big offenders that jump out at me with regards to how balanced turning an action into a bonus action would be. In almost every case, with two exceptions, I've needed an action or some resource to make that bonus action shine or...
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    Playing D&D: Homebrew or Published Setting? Why?

    Because I as a player (and most of my play group) did not know the gods or the kings or the city locations until we had played enough. Just like how many puzzles are solved by the player with a few hints (depending) and not intelligence checks, information about the world is not necessarily...
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    Ranger: Non-HuntersMark Builds

    Ranger/Monk is very enjoyable. It does benefit a great deal from hunter's mark (regularly get off 4 attacks on a single target with flurry of blows), but I have found that the sheer physical abilities of the two meshed is making it so I don't even want to use hunters mark most of the time...
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    Playing D&D: Homebrew or Published Setting? Why?

    Agreed, since I've learned that assumptions can bite you in the butt, especially when it comes to plot or creature motivations. Assume that an antimagic field stops beholder eye rays (if your character has a reasonable chance of knowing that), not that the beholder happens to be hostile or...
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    Playing D&D: Homebrew or Published Setting? Why?

    I use established lore, put the setting in the future, and then use it as a baseline. It is nice to draw from various editions of lore to get a general feeling for a spot. What areas are mined out, which cities are into slavery, where can somebody find cheap mercs/cut throats (luskan by the...
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    D&D 5E What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?

    *might as well keep it going* Ranger: Just as tough as a fighter in heavy armor, but has a game breaking 7th level ability, multiattack defense. That is AC 18+1+2=21 (plate, defender, shield), +4 for any opponent dangerous enough to attack more than one time = 25. Multiclass into some other...
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    D&D 5E Your top 5 feats

    Defensive Duelist Dungeon Delver War Caster Polearm Master Tavern Brawler (Resilient gets most picked, but not favorite) -Warcaster with Polearm Master is dirty, especially with modified eldritch blasts or booming blade. -Defensive Duelist pairs nicely with already high AC and absorb elements...
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    D&D 5E New to 5e, advice re Monk/Bard?

    Bard is one of those magic classes where dumping the main casting stat (charisma) is not that damaging to a physical combat build, since unlike some other classes you still know just as many spells regardless of charisma. As long as you are trying to make your monk better or more versatile with...
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    D&D 5E So, how hard is it to kill PCs anyway?

    It adds a lot of rolls. Most cases the monsters/opposition would not be healing, so really only useful for certain humanoids or if there are healing spells flying about. Having said that, it does add an extra dynamic which can be quite interesting. Such a policy can be very entertaining to...
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    D&D 5E So, how hard is it to kill PCs anyway?

    Yes. Probably revolving around hobgoblins, ogres or orcs, and/or bugbears (depending on level of party). Hobgoblins stay behind defensive fortification (see terrain or something they fashioned), maybe only one or two visible to see combat. Focused longbow fire on casters or targets engaged...
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    D&D 5E Ramping up the Challenge in 5e Combats

    I am personally against maxing out the health and upping damage dice in an attempt to match the PCs. I am much more about playing the foe appropriately and keeping a certain amount of consistency. Often times weaker foes have numbers, defensive positions, wit, or any combination of those...
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    D&D 5E Rebalancing melee weapon damage.

    Why not change the finesse property to allow dex to be used as the damage bonus, but at a 50% reduction rounded down or something like a maximum of +3? So a dex of 20 gives either a +2 damage bonus (50% of 5 damage rounded down) or a +3 damage bonus. This would make dex equal to strength for...
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    D&D 5E modified ability score calculation

    I agree that there are a few problems with the proposed method, including new players entering the game and the potential for a player to get shafted. It also seems like it would take a fair bit of time and there would be a significant amount of uncertainty and potentially nervousness during...
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    D&D 5E Balancing Full Casters with Non-Casters

    I'm in an adventuring group which just got to level 11 recently. I have not seen many balance problems. As what Cthulhu said, I personally gain satisfaction taking the heat off of casters who have no real chance in close combat. I also gain a large amount of satisfaction crippling high level...
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    D&D 5E Larger bonus to damage for weapons and damage reduction for armor instead of attack and AC bonus?

    This is actually what I will be doing for my campaign, though for all base armor. For it to nicely work out you need to split into two damage pools (mine is health and stamina) or figure out some way to have it count as temporary HP or something similar. What is nice is that with regards to...
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    D&D 5E No Magic Shops!

    I agree that going through and assigning values for magic items is not easy. Another thing to consider is that it would be rare for every merchant, even experienced ones, to know the precise value of each magic item at first glance. I was going to modify Sane Magic Item Prices, but I think...
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