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  1. clutchbone

    D&D 5E Examples of Wide Magic

    Eh, not really, not anymore than a dominate person or what have you. Sure, you know if a creature fails or makes its save, and that's certainly useful. But just because a creature makes its save, that doesn't mean they're lying, and also they can just stay silent as there's no compulsion to say...
  2. clutchbone

    D&D 5E Less about the numbers and more about the concept: Judging classes in 5th edition.

    You guys are really getting hung up on comparing perfectly fine characters to perfect characters. I'm actually playing a feat-less baseline human 13th lvl champion with 14 Wis right now, and with insight, perception, my background, and role-playing, I'm more than pulling my weight out if combat...
  3. clutchbone

    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    Intelligence (___) checks are about recalling lore about an entire subject. You give every forest gnome intelligence (nature), then every forest gnome somehow has acquired knowledge of the mating habits of dolphins, or the preferred diet of a hippo. Doesn't make sense. If you must of this, look...
  4. clutchbone

    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    When assigning a feature or skill, it should fit the theme of the entire race. Every member gets this as a baseline, either because of their culture or their genetics. Take half-orcs and goliaths; sure they are both stronger than humans, but they come from different places. Half-orcs share...
  5. clutchbone

    D&D 5E Less about the numbers and more about the concept: Judging classes in 5th edition.

    Battlemaster can disarm, frighten, push, prone, etc. Eldritch Knights can buff, dispel, make walls, etc. Even a Champion with 14 Wis can be your exploration person if she's trained in perception and survival (fighter skills). Also, go tell an open palm monk that only magic can cause status...
  6. clutchbone

    A Complete Collection of Half-Races, fixed Yuan-Ti, and a new race, Turtlefolk

    The Musicus scale is handy, I use it too, but I really wouldn't stress about bringing a race up to 6.5. People choose races for theme as much as mechanics, depending on the player, and adding features willy nilly dilutes the flavour distinction between them. For instance, I would throw out all...
  7. clutchbone

    D&D 5E storm sphere vs Evards black tentacles?

    Floor vs ground? 8 rounds of combat? 12 creatures vs 4? Equating stealth with restrained? Tongue in cheek is a bit of an understatement. And if you're casting this 150ft away, your 60ft zap is gonna be real useless, real soon. Storm Sphere is a fine enough spell, especially for evocation...
  8. clutchbone

    D&D 5E storm sphere vs Evards black tentacles?

    Evard's Black Tentacles is the better spell, without contest. It's not even close. Storm Sphere has an initial AoE for 2d6, but after that the AoE damage only affects creatures that end their turn in the radius. Any creature you push back in can just walk right back out again. So from the...
  9. clutchbone

    D&D 5E Examples of Wide Magic

    Elemental Evil Player's Companion cantrips: Control flames: fire extinguisher Gust: street sweeper, leaf blower Mold earth: construction auger/excavator, or for architecture, restoration, and sculpture Shape water: flush toilets, sump pumps, and aqueducts
  10. clutchbone

    D&D 5E Examples of Wide Magic

    Take a utility cantrip, make it permanent or semi-permanent in an item, fixture, or location, and enjoy a radically different fantasy setting. I'd imagine these things to be either upper class luxuries or public amenities (or a for-profit venture, "insert x gp into the Fix-It Box to mend your...
  11. clutchbone

    D&D 5E Less about the numbers and more about the concept: Judging classes in 5th edition.

    Yes, for the average player. Most of us want to feel like we held up our end in a team game, which is often impacted by the mathematical aspects of a class. This isn't quite what you asked, but I think it's relevant. Some people get disappointed on principle by sub-par game design (i.e...
  12. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    Yeah, greenflame is great. Mechanically, I like booming blade better for its synergy with Cunning Action disengage, but thematically I dislike the "boom" aspect. Too noisy. I'll be adding SCAG material (also VGtM, UA and Plane Shift) over the next few weeks. I haven't updated this since 2015...
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    tumblr_nz1ili43iV1tpri36o1_1280.png

  14. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    Yes please Morrus. That would be appreciated.
  15. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    Hi Zardnaar. Thank you for saving my guide. Would you kindly credit me with authorship of the content? Alternatively I can just repost it.
  16. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    9. Feats Actor: Arcane Tricksters, Assassins, and Masterminds all have class features/spells for mimicking others, and the bonus to disguises is situational. Alert: These perks are useful for any class, really, but the +5 to Initiative is pretty much mandatory for Assassins. Athlete: Thieves...
  17. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    8. Multiclassing The first 8-13 levels of rogue are surprisingly rich with features and Ability Score Increases, depending on your archetype. This makes it a bit tricky to decide when level to multiclass, but in general any class feature that I've previously rated Blue or Skyblue is usually...
  18. clutchbone

    D&D 5E A Knife in the Dark, A Rogues Handbook

    7. Roguish Archetypes Thief The Thief is your stereotypical rogue archetype with bonuses to stealing, climbing, and sneaking, as well as granting the old favorite Use Magic Device and the awesome Thief's Reflexes. While this archetype is stronger at higher levels rather than low, on the whole...
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