Search results

  1. T

    How much camp do you like in your games?

    In that case, Camp == rare indeed in any of my campaigns that aren't meant to be parodies from the start. I lean more toward OOTS-style humor.
  2. T

    Skillshop- levelless system based on d20

    Classes and multiclasses- last item in Skillshop In skillshop, classes are less rigid, yet the training that goes into them is still respected. Much of the training is involved in developing attributes suitable for their class. Class stat bonuses: Barbarian: CON+2, STR+3 Paladin: STR+1...
  3. T

    New Spells

    1 Identify 2 Arcane Sight 3 Gravitic Strike (can't find a better name right now) (as maelstrom, but single target and reduces target HP by 50%) 4 Libra 5 Death Claw (Reduces HP to the value of one's Hit Dice. Fort negates) 6 Analyze Dweomer 7 Break the Fourth Wall/Greater Libra 8 Gravity Well...
  4. T

    E6: The Game Inside D&D (new revision)

    It's still good to know that even with material power increases as graphed, it can still work without going from Gritty fantasy to Heroic fantasy to Final Fantasy (not invoking Remathilis' law. This distinction is STRICTLY referring to effective power levels.)
  5. T

    Prestige Class: Divine Specialist

    Evocation Powers: 1- Arcane Evocation domain free 4- Ranges of evocations are increased by 50%, Areas of evocations are increased by 50% 6- Focus- All spell damage from evocations is increased by your wisdom modifier per damage die. 8- Selective- Area evocations only affect those you choose to...
  6. T

    Prestige Class: Divine Specialist

    Divination- Powers: 1- Knowledge domain for free. 4- Detect Magic the same way a classic paladin detects evil. 6- Augury at will, with 100% chance. 8- 1/day, proper answer to any question. 10- Future Sight (Can see n days into the future per DS level, one event equal to WIS mod). Spells...
  7. T

    How much camp do you like in your games?

    Especially for comedic, and especially OOTS-esque campaigns, camp is useful in moderation. However, if it becomes law over your campaign, it is very likely to wreck the campaign's plot to the point of insupportability.
  8. T

    Prestige Class: Divine Specialist

    The Divine Specialist focuses on divine powers that are specifically tied to a certain category, not unlike their arcane brethren. The key difference is that they treat the magical schools as domains. They trade a bit of their toughness and combative power for increased ability to channel the...
  9. T

    New Spells

    Well, his clergy has researched the anomalies that have been relevant to the plot for years, and he has a rather high knowledge (religion) and knowledge (the planes) check, so he knows much about the key plot elements in question. However, the nature of the plot (especially minor points of it)...
  10. T

    New Spells

    In addition to the humor factor, a key plot angle is that it was knowledge lost to the ages less than 200 years ago due to that realm being destroyed by the BBEG, and the campaigners are shunted back to 200 years ago, and that realm, as the result of a planar anomaly. A DM-run character in it is...
  11. T

    New Spells

    Libra and BT4W were designed as part of a world (the realm of Stagnetia) where game concepts are relatively common knowledge, for a specific campaign (that is partly comedic in nature). They'll be fairly easy to tailor to general use. BT4W can become "Greater Libra" for flavor, and Libra can be...
  12. T

    Kicking out a player: share your stories/advice

    Also, if he's really trying to fit in with the game and it isn't working, he'll probably want to leave anyway. In that case, passive aggressive strategies are just likely to make things worse.
  13. T

    Kicking out a player: share your stories/advice

    Tell him he needs to leave, and why. Once he's already gone and can't really do much about it, feel free to do something to his character in the campaign if need be. Preferably something involving enervating leg-attracted dogs, or space cows, or a similar DM weapon of justice.
  14. T

    Please critique my homebrew class: The Elemental Gatekeeper

    Nicely done! I especially like the higher level stuff.
  15. T

    The role of the DM in the game and the group.

    To me, the DM is part storyteller, part administrator , part referee and part game-show host . He narrates the game as you go about, he decides who gets to join in on the game, he interprets the rules (of both the game and the session) as needed to keep the game going smoothly, and he provides...
  16. T

    Do you describe HP abstractly?

    Given that luck is already counted by the dice, and dodging is already counted by a part of one's AC, it seems to make more sense to go by the Tough As Nails concept of HP than the Abstract concept. A long time of adventuring has led to vastly increased durability and staying power on the part...
  17. T

    How do your cure spells work?

    Concerning curing, I guess magical healing would simply accelerate the body's healing processes to ludicrous speed for an instant, and push out anything that's stuck in there, or allow one to push it out. If it's magical, that idea might make more sense.
  18. T

    Parents Neglect - D&D named.....

    It is a symptom of a deeper problem. It looks like the two in question are either stupidly oblivious or indifferent to the life changes inherent in a family, and it manifested in a rather disgusting way. Shame on them both. The fact that TEH GAMEZ are supposedly involved (and implicated in the...
  19. T

    Death & Dying - a better (and simple!) system.

    I like this one. I'm pretty fond of going by -CON, myself. After reaching -CON, one must make a fortitude save each round (DC all of negative hit points, not half) or die. A passed save means the person is stable, but must make the save again after CON rounds. It helps ease the pain of getting...
  20. T

    E6: The Game Inside D&D (new revision)

    Sample E6 charsheets for both conventional AND unconventional character classes, at 6th pre-feats, and at 6th post-feats. That would help people get more into the mindset of E6, and it answers that question in the quote. What can we do with E6? Also, monsters that would be serious business at...
Top