Search results

  1. T

    Alternate Warrior-Mage base class

    From one fighter-mage fan to another, this is awesome! My similar baseclass was a warrior-mage. You have a VERY well-thought-out example of a warrior-mage. It's very well worth running, especially due to the balance testing. Good job!
  2. T

    Rucks Combat

    Entering this as soon as the round order will allow.
  3. T

    Renaming the G-word (hint: fighter-mages)

    Githyanki, without the last 5 letters, replacing the t with s.
  4. T

    Rucks OOC

    I've broken away from the group enough that I can do some trapfinding and look for things that may profit the party in the long run, since I am dreadfully unequipped to handle undead. If I failed the hide, I may have to join the fight.
  5. T

    Poll: PC Death

    My favorite option is one that's off the list: Players die if whatever situation that would cause them to die manages to take. I refuse to pull punches unless the campaign's long-term success requires it, with no other option being available. I also refuse to use death as some sort of punitive...
  6. T

    Renaming the G-word (hint: fighter-mages)

    In my case, if I saw fit to use Githyanki for some reason, I'd just give their topical archetype my other class instead, as long as I could do it without missing the point of their existence. Edit: By addressing the multiclassing requirements of the archetype in question, and possibly making a...
  7. T

    Renaming the G-word (hint: fighter-mages)

    Who knows, maybe they may discontinue :D in 4E references to Fighter/Wizards or Fighter/Sorcerers of the Githyanki, knowing the irritation that term brings. They may even use a fitting new name. The Deftblades (or simply defts, meaning skillful. It has no bearing on WHAT skill.) of the...
  8. T

    Doublethink- I might make it a feat, class goodie or special ability

    I need to put this into a class, but it looks like it'd work: ---------------------------------------------------- Doublethink (Ex if an ability or a goodie): You can rationalize conflicting beliefs, viewpoints and actions [even opposite ones] without missing a beat. This allows you: 1) A...
  9. T

    Renaming the G-word (hint: fighter-mages)

    I have a class called the Tactician, which is meant to be a fighter-mage in his own right. Maybe that's a good word for them, as he uses his spells to grant a tactical advantage, to close gaps in his strategy. Haste, Bestow Curse and Shield spring to mind. Also, Spellblade. Seed (FF8...
  10. T

    Knowledge Skills in Combat

    That's actually a great idea. Adventurers are likely to want to study the kind of things that adventurers face, to be prepared in advance. Knowledge ($thing) is ideal (possibly intended) for the situation in the thread. This also silences the cry of "metagaming" that some people like to use in...
  11. T

    Rucks (ICC)

    The rogue brings up the rear, looking for an ideal spot to stay out of sight, while near enough the party to aid them if needed. Against skeletons, her martial skills are severely hampered.
  12. T

    Rucks OOC

    I have returned, and sent my 5th level to Mike. Edit: http://invisiblecastle.com/find.py?id=1243008 Hide check Does a 17 work? Edit 2: Once I'm sufficiently hidden (if a 17 is enough), I will do a trap searching spree, so the party need not worry about any surprises. +11 = good.
  13. T

    Variant for probability checks- Degrees of Success

    This is something I had in mind, mainly because 1) Combat isn't the only thing where you can have a "critical" success. 2) Some successes can be more critical than others. This is the idea: If a check was to beat the DC by 10, it would be a critical success. 15- Phenomenal 20- Legendary...
  14. T

    Rucks OOC

    Sending changes now.
  15. T

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    That's a great idea Ryan! I'm totally onto it! :):)
  16. T

    Rucks OOC

    Thanks.
  17. T

    Rucks OOC

    If I were to use a small rapier, would I be able to Finesse it in this campaign?
  18. T

    Rucks (ICC)

    Please! nod
  19. T

    Rucks (ICC)

    Well, nothing else down there. Looks alright. So. Who DOES want to go down?
  20. T

    Rucks (ICC)

    Hold up. I just might. The young rogue peers down the length of the stairway, checking to see if anything worth it is down there. (Spot) http://invisiblecastle.com/find.py?id=1222527 :D :D :D
Top