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  1. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Looks like we got an interview!
  2. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    There's nothing stopping you from buying now and then getting a physical copy later.
  3. WhatLiesBeyond

    D&D 5E D&D's Inclusivity Language Alterations In Core Rules

    A lot of these are appreciated, certainly, but I feel like making subtle wording adjustments without being upfront about addressing the issues of decolonization in gaming won't lead to much headway. It's the same issue that I have with Wizards' overly vague statements on legacy products. A...
  4. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    That's very good to hear. Monsters are a space where I feel like I'm given a lot of creative freedom, and I enjoy making oddball and challenging adversaries that each have their own signature fighting style. I'm of the philosophy that a monster should speak through its combat techniques, as...
  5. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Curious what other monsters people would like to see in future Planescape installments. Beyond specific figures, I'm wondering if there are other fiends, celestials, or other cosmic wanderers that 5e hasn't covered yet which would be worthy of exploration. Devetes, perhaps?
  6. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    I'm aware that different tables have different concerns, hence why I suggested an upfront discussion with players ahead of time.
  7. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Goodman Games has been reprinting a lot of classic D&D modules under a license, so I'm guessing WotC has just outsourced the work to them.
  8. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Something I'm curious to ask people, since I'm considering more 5e material down the line. Would people want to see the return of Neraphs down the line? Wondering if they're already covered by Chaonds or they cover a distinct enough niche to be worth revisting.
  9. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Funny enough, I included one of the Ghosts of Saltmarsh adventures as a side quest in Savage Tide. It fit oddly well as a reminder of the recent Greyhawk War and its ongoing impact on the region.
  10. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Savage Tide is a campaign which hasn't always aged well, to say the least. While the Planescape aspects of the story are great and many of the encounters and exploration bits are very memorable, the overall colonial themes of the Adventure Path will likely demand some tweaks and will absolutely...
  11. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Something that I rather like the idea of is giving each faction a special spell list akin to the Guilds of Ravnica. It opens up a lot of room for expression while being minimally invasive.
  12. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    The Isle of Dread has a lot of weirdness attached to it that I wasn't sure how to handle in this book, hence why I didn't do anything with it. I've been loving the Savage Tide adventure path from 3.5 and recognize the shape from there as well, although the connection to the Plane of Water seems...
  13. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    We're doing an AMA if people want in:
  14. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    I should note that there are some successes in the area which I also highly recommend to people. Monte Cook Games' Path of the Planebreaker and Lost Spheres' Publishing's City of 7 Seraphs are both incredible planar supplements which have seen great success through crowdfunding, but neither was...
  15. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Speaking as someone who has worked on a number of gaming-related Kickstarters, the licensing issues this would introduce would likely make any such a Kickstarter an impossibility. All such projects I've worked on have only made use of the OGL, and the DMsGuild has specific stipulations against...
  16. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    The content warnings and discussions of player respect and prior communication were my idea. There are a lot of elements of planar adventures and classic RPG lore in general which people take for granted, often to the detriment of players, DMs, and campaigns as a whole. I wanted to be as upfront...
  17. WhatLiesBeyond

    Planescape Manual of the Planes for 5e on DMSGuild

    Author of most of the species here. The Eventide are a collection of some incredible planar deep cuts that I compiled together into a single species which encompasses the energy and reflection planes. All four of them have their origin somewhere in D&D's vast history. Diurge is the oldest by...
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