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  1. fnwc

    Arcane Power- Wizards Stretched Thin

    Has anyone mentioned the flavor text for Dominant Winds? While it is questionable to make a mechanical ruling from flavor text, it might give insight into the intentions of the designer(s). "Silver winds curl out of nowhere and lift you or an ally briefly into the air." (emphasis mine) This...
  2. fnwc

    GTS 2009 D&D Seminar - the Rouse discusses D&D

    I wouldn't mind seeing a 4E ToEE box adventure. Or maybe a 4E remake of some classics like A1-A4: Against the Slave Lords.
  3. fnwc

    GTS 2009 D&D Seminar - the Rouse discusses D&D

    Good thing, too. D&D movies have been, by and large, terrible to the point of parody. It would really make my day to go see a great D&D movie -- where LotR would be my gold standard.
  4. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    Forgotten Realms has been the historic setting of choice when it comes to CRPGs, especially recently. We have the Baldur's Gate games, the NWN games, the Pool of Radiance Games, the Icewind Dale games, etc. Compare that to Planescape (Planescape: Torment), Greyhawk (Temple of Elemental Evil)...
  5. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    I'm not sure I agree with you. Most people know what D&D is, even if it's only a vague idea. Although I can see how people who are only familiar with NWN might be upset if their game were turned upside down -- which it would, considering the radical changes from 3E to 4E. I think the PnP and...
  6. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    I personally feel that the NWN franchise has been getting worse and worse with each release from when NWN 1 was released, which I thought was a great game. I didn't think NWN2 was that great, and I really dislike the Zehir expansion.
  7. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    I disagree with you here in the sense that I don't think that 4E is untested. I get what you're saying, which is that it's untested for a CRPG, but it's been out for some time now and clearly has a player base. Making a 4E game would allow Atari to leverage the marketing WoTC already has in...
  8. fnwc

    Masters of Magic

    If you're interested in a "spiritual successor" to MoM, Stardock software has something in production.
  9. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    Has there been any noise regarding a 4E computer game? Nearly a year after the launch of 4E, I had expected some kind of announcement, but I haven't seen anything. The only thing I see is the next NWN2 expansion, which is still based off of 3E.
  10. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    Yeah, I don't think they're going to be doing any fantasy RPG licenses these days since they're making Dragon Age...
  11. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    I'd love a 4E game that has turn-based combat that is close to the tabletop rules (see my post above).
  12. fnwc

    Forked Thread: GTS 2009 D&D Seminar - 4e video game

    If you're talking about tactical combat in a computer game that simulates D&D, you should look at Temple of Elemental Evil, made by (the now defunct) Troika. IIRC, it used the 3E system and matched the actual tabletop rules very well, although the whole game was a buggy mess, I loved it. To...
  13. fnwc

    Sleeping In Armor

    There are some good responses here. After reading a few suggestions, I'm leaning toward allowing characters sleep in heavy armor (who have proficiency in it). Otherwise, some classes may be at a comparative disadvantage, and may not be able to fulfill their role in certain encounters. In...
  14. fnwc

    Sleeping In Armor

    I haven't seen anything in the rules regarding this. In 3.0/3.5, the Endurance feat allowed characters to sleep in medium/heavy armor without penalty. I'm currently allowing characters to sleep in light armor, but not heavy armor. However, this causes some real problems when characters are...
  15. fnwc

    Anyone else not feel "the grind"

    I've personally found this to be less an issue in 4E than 3.5, simply because the combats have more rounds, and therefore the decision each round becomes less pivotal. In my prior (3.0 or 3.5) games, particularly at higher levels, there were only a few rounds (2-4) of combat, so each round was...
  16. fnwc

    PCs entering a room question

    I think people are getting confused by the ASCII drawing, which is using rectangles rather than actual squares (although that doesn't affect the intersection, it's hard to eyeball). PC 1 (on the left) can see Monster E 2 (on the right) and PC 2 can see Monster E 1. In order for the corner to...
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  18. fnwc

    Monster Attack Targeting

    I noticed that monster attacks don't have targets like player powers (enemy, ally, etc)... in the description it usually says 'target'. I'm currently assuming that a monster attack -- such as a blast -- will hit friend or foe unless the attack explicitly says 'enemies'. Is this correct?
  19. fnwc

    Athletics (Long Jump) (A Keep on the Shadowfell inspired question)

    Hmmm... this is how the PHB rules it, since you would need a result of 10 to jump "over" 2 squares, but you actually need to jump 3 (to land on the other side of the pit). I was thinking about changing the jump rules to include the landing square. In the above example, a character would need a...
  20. fnwc

    Athletics (Long Jump) (A Keep on the Shadowfell inspired question)

    I was running a game last night and the characters were fighting in the Keep where goblins had dug out most of the floor. Connecting several remaining 'islands' of the original floor were a few wooden planks that required a DC 20 Acrobatics to avoid falling while crossing them. My players...
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