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    D&D 5E [OOC] The New World (Volo Monsters)

    Given your nature, I think the question should be is it too late to want to keep one alive... :)
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    D&D 5E [OOC] The New World (Volo Monsters)

    I'm ruling that by spending an action searching, succeeding on the investigation check, and being adjacent to you the entire time, he can locate you well enough to get an un-disadvantaged attack. I'll grant that it's sort of awkward to make a ruling that ends with you being reduced to 0 HP, but...
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    D&D 5E [IC] The New World (Volo Monsters)

    Nert takes aim at B3. However B3 sees the shot coming, and is able to zig-zag out of the way. B3 Perception: 1D20 = [17] = 17 Meanwhile Ripnek and Saashala team up on B5, with Ripnek acting out his name and Saashala making sure the poor guy can't even gasp a final breath. B5 seems to see...
  4. combat1-map6-forum.png

    combat1-map6-forum.png

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    D&D 5E [OOC] The New World (Volo Monsters)

    OK, over to me. I'm out this morning but hope to have an update posted later in the day.
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    D&D 5E [OOC] The New World (Volo Monsters)

    OK, I have actions for Drutha, Moon Moon, and Karok for Round 5. How about Saashala, Nert, and Ripnek?
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    D&D 5E [OOC] The New World (Volo Monsters)

    Saashala is not grappled; her grapplers have chosen discretion over valor.
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    D&D 5E [OOC] The New World (Volo Monsters)

    Yeah, really, can't you all hurry up and reach second level so there's a bit more of a buffer in the Hit Points department? :)
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    D&D 5E [IC] The New World (Volo Monsters)

    Round 4 Nert ducks down (not far!) until he's no longer visible to the enemy, than pops up and fires at B1. Taking the Hide action requires a Stealth check, so: Stealth: 1D20+5 = [19]+5 = 24 No problem -- advantage granted. A solid hit! Finally he slips back behind the curve of the hill, out...
  10. combat1-map5-forum.png

    combat1-map5-forum.png

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    D&D 5E [OOC] The New World (Volo Monsters)

    OK, I'll post the update shortly
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    D&D 5E [OOC] The New World (Volo Monsters)

    KahlessNestor, when Drutha rolled Athletics first, that committed her to jumping down instead of making the Handaxe attack. So I'm sorry to say you'll have to forego the critical. Did she jump off the center and fall?
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    D&D 5E [OOC] The New World (Volo Monsters)

    I'm a little behind due to a snow day. Will get the next round's results out tomorrow.
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    D&D 5E [OOC] The New World (Volo Monsters)

    Honestly, isn't the Bugbear supposed to be the one sleeping through the fight? :)
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    D&D 5E [IC] The New World (Volo Monsters)

    If she went to G9, it would be a 20' drop -- jumping down would be a DC 15 Athletics check to avoid ending up prone and taking 2d6 from the fall. If she succeeded she could reach melee with any of the B* enemies. If she went to D11, it would only be 10' down -- a DC 10 Athletics to avoid...
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    D&D 5E [IC] The New World (Volo Monsters)

    B1 begins barking orders. He points to B4 and B6: "You two, grab her!" Then he turns to B2 and B3: "You two-" At that point, a large dragon head grows from the fire, and Moon Moon calls out something incomprehensible to most of you, but fairly angry-sounding, from near the top of the mound...
  17. combat1-map4-forum.png

    combat1-map4-forum.png

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    D&D 5E [IC] The New World (Volo Monsters)

    Yes. It's almost as if it's... supernaturally dark.
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