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    D&D General Nobody likes an edition warrior.

    Got a youngster join my game, knows 5e inside out and really puzzled by my rules/rulings and was getting confused. I let him in on a little secret I've been playing the game as close to 1e as I can make it for the past 5 years using 5e and none of my group had a clue- they were used to my style...
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    D&D 5E Players railroading dungeonmasters

    I've a couple of interesting backstories to riff off from my players for a short replacement from the main game adventure but most of my players give minimal backstory and their story grows out of the game but every week or two I like to ask a pc to fill in some detail about their pc usually...
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    D&D 1E U1 Secret of Saltmarsh: Thoughts?

    Agreed, and soon you'll be able to add a book or three from Candlekeep lying around as springboards to new adventures.
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    D&D 1E U1 Secret of Saltmarsh: Thoughts?

    I've enjoyed U3 in he past but it has always ended with a TPK, never run U2 but U1 is a good springboard to lots of other adventures and the 5e verdsion can make the start of a great sandbox campaign. My 5e game has included Light of Lost Souls (Dungeon #12?) Forge of Fury, Isle of the Abbey...
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    D&D 1E U1 Secret of Saltmarsh: Thoughts?

    Agree with inheritance angle. A fun adventure and some tough encounters in there but great free form adventure. My last game dumped U2 and had smuglers from Sea Princes arming the lizard-creatures and planning to destabilise the region- and tied in with one of councillors too. This was my link...
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    D&D General what's your favorite starting town?

    I've probably used Hommlet more than anything... though the Keep (on the Borderlands) got a lot of use too. Restenford has been a favourite too... hmm maybe I detect a theme.
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    Worlds of Design: The Benefit of Experience

    I always perferred the 1e method as it rewarded avoiding unnecessary fights. However, I use a bit of a mixed bag approach. I give a set amount of xp each week for turning up (yep, that is it, as long as you are at the table you get xp), sometimes I might give extra xp for an especially dificult...
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    D&D 1E What makes a D&D game have a 1E feel?

    1.Save or die. Snakes, spiders etc. Lot's of things killed a a failed save. 2. Energy drain and level loss- wights etc were terrifying! Sure it wasn't tied to the in game but Gary got what scared players. 3. Smart play. It still amazes me how amazingly tactically stupid moden players bought up...
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    D&D 5E How do you roll, DM?

    I'm another all dice rolled in the open camp. I want my pcs to feel they've earned their victories fairly and the buzz they get when overcoming the odds and succeeding is then real. I've played with a couple of poor dms who fudged badly in favour of pcs and so iIdon't do that as I don't want to...
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    D&D 5E Conjure Woodland Beings - Where is the "DM chooses the monster" clause?

    Alas a jerk player is going to be jerk player with summoning spells too and as a DM I have the right to prevent that from happening. I don't want to see 8 giant owls spammed and slow down play and prevent everyone else having fun so here is how it works at my table. 1. I have random tables of...
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    D&D General What are the "Fun Parts" for you?

    To me the fun part of the game is hanging out with mates once a week and trying to keep them semi on track- herding cats is how I describe tryig to get them to work cohesively or buy into an adventure but they come back week after week. It's not the rules per se (5e is in many ways our edition...
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    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    I bought the ‘83 folio when it came out after buying modules rather a setting earlier (the earlier 80 folio had been on my radar for a long time but a limited gaming budget as a high school student meant by the time i gott round to it the new version was available) and have enjoyed the...
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    D&D General Rank these starting adventures

    No Secret of Bone Hill? Technically 2-4 but Restenford has been a springboard for a couple of great campaigns for me over the years and easy to start a campaign with- another one I combined with Sinister Secret of Saltmarsh to back in the day. Stormdale
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    Worlds of Design: What's in a Name?

    One of my players always uses musicians and band names mixed together or swapped round. They have always ended up being fun pcs. Stand outs for me have been Mancini the 90 year old absent minded wizard, and my favourite a paladin called Brother Righteous who definitely grew into his name. My...
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    D&D General Rank these starting adventures

    I've started some brilliant campaigns with Hommlet, and most of the major NPCs in town are now former player characters- can tie it in with Sunless Citadel, KoTB or many others. I usually have forge of fury nearby too- good lead in to PoTA (whch is how I last used it). I think though for out of...
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    D&D General The Best Parts of Pre Written Adventurers Are What You Leave Behind

    Yep get rid of anyhting you don't like (usually this includes the plot in my case- especially with regards to the adventure paths) and keep the bits that work for you has always been the mantra of DMing style. The adventure paths (IMO) are good for stealing ideas and sites from and weaving into...
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    D&D 5E Rejecting the Premise in a Module

    I agree Oofta, the end of the world is nigh adventures have to have player buy in and if the players aren't into it then what, the world ends? That's why prefer smaller localised advenrures but have always been a fan of the Gygaxian wheels within wheels approach- GDQ being a good example of...
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    D&D 5E Rejecting the Premise in a Module

    That is a good point. I prefer to see it as allowing players choice but accepting that there may be consequences or future events occur (or not) based on those choices. So they've decided to leave the Sahuagin track, when they left the sahuagin were building a forward base (U3- whch was where I...
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    D&D 5E Rejecting the Premise in a Module

    Good Question Christian, I’ll try to have a go at answering it. Having the adventures be completed at various times can add versmilitude if you have a rival pc band that complete some of those other hooks. My secret is though is don't have an overall plot- I kind of weave one in and out as we...
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    D&D 5E Rejecting the Premise in a Module

    Nice, in my case I only decided during the "current adventure" the next 3 options so ahdn't really fleashed it out, it was moe of a living document and several of the options/hooks they didn't follow up with may have reappeared at the next time they completed and adventure but then dropped off...
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