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  1. Vegepygmy

    Do you use a computer when playing?

    I use a computer for my Saturday night MapTool game, and not just for the virtual tabletop. But when I play real tabletop D&D, I don't use a computer at all. Maybe it's old-school prejudice, but they feel like a distraction to me there.
  2. Vegepygmy

    Bit rusty w/ Flurry of Blows

    No, he could hit once with the staff (+4 to hit), or flurry with the staff (+2/+2 to hit), or use the staff as a double weapon with whatever TWF penalties apply. (I'll skip the question of whether he can flurry and TWF.)
  3. Vegepygmy

    Pathfinder 1E Sense motive became lie detector

    And so what if the PC does realize the NPC is the king-slayer? He still has to convince everyone else of it, and that usually takes evidence. "But he's the murderer! I just know it!" "Yeah, yeah, Ralph...whatever you say." "No, wait...I'm really, really good at knowing when people are lying!"...
  4. Vegepygmy

    D&D 3E/3.5 3.5 Daze Question

    On the subject of dazed vs. freedom of movement: dead creatures can't take any actions, either, but freedom of movement doesn't allow magically slain creatures to act normally. I'm with ThaDium: dazed trumps freedom of movement. So does blinded (you move at half speed), cowering, fascinated...
  5. Vegepygmy

    D&D 5E PCs Making Their Own Magic Items

    I favor a combination of 3.x style rules and special quests. Simple magic items should require only time and money; more powerful magic items should require special ingredients/components/materials that can't just be purchased.
  6. Vegepygmy

    D&D 3E/3.5 3.5 when are you no longer flat-footed

    Oh, well. Your DM effectively has a stupid house rule. Not much you can do about it, and some would argue that rogues really need the power boost, anyway. :)
  7. Vegepygmy

    Need help with a dispute re: Druids and shared spells

    Not precisely clear, but Side A has the stronger argument.
  8. Vegepygmy

    D&D 3E/3.5 3.5 - Undead: Does Turn resistance = Rebuke resistance?

    I think he's just saying that turn resistance makes it harder to take command over undead creatures, but once they're under your command they aren't any harder to keep control over; that is, a 3 HD undead creature with turn resistance +2 is still a 3 HD undead creature for purposes of how many...
  9. Vegepygmy

    D&D 3E/3.5 3.5 Identify

    Remember, though, that an identify spell has only a 1% per caster level chance of revealing a cursed item's true properties, including the cursed aspect. (DMG, page 274.)
  10. Vegepygmy

    D&D 3E/3.5 In Favor of 3.5, With One Reservation.

    I know what you mean, but I can't agree with you that it's a design flaw. It's just something you don't like. The truth is, some people really enjoy acting out the purchase of a new sword for their character, haggling with the merchant and so forth, and some people just couldn't care less. And...
  11. Vegepygmy

    Tumble from Prone...and old question, yet rarely discussed?

    That's what I love about quasi-official rules: "There's no reason (except for the reason articulated in the FAQ) you can't tumble 5 feet as a move action when prone." :lol:
  12. Vegepygmy

    D&D 3E/3.5 [3.5] within 5 feet/5 feet away

    I don't know what makes you (and Omegaxicor) think there's some anger or aggression in that reply. I simply requested that you clarify what your question was. Oh, I see now. Yes, I would agree. I doubt the game designers gave any real thought to the possibility that 4 tiny creatures would be in...
  13. Vegepygmy

    D&D 3E/3.5 [3.5] within 5 feet/5 feet away

    What about them? They are "5 feet away" from each other and can't melee attack each other because that's beyond their reach. Is there some further question that needs to be answered?
  14. Vegepygmy

    Tumble from Prone...and old question, yet rarely discussed?

    My ruling: no, you cannot Tumble your way out of being prone (except by making a DC 35 check per the Rules Compendium). Standing up is not "normal movement," so you can't just make a DC 15 check to avoid the AoO provoked by standing up. And there are feats, class abilities, and magic items that...
  15. Vegepygmy

    D&D 3E/3.5 [3.5] within 5 feet/5 feet away

    But the game does not. "Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away." PHB, page 137. "5 feet away" = square adjacent to yours.
  16. Vegepygmy

    D&D 3E/3.5 [3.5] A couple Druid questions

    I second this advice.
  17. Vegepygmy

    D&D 3E/3.5 [3.5] within 5 feet/5 feet away

    No, it's just two (very slightly) different ways of saying the same thing. D&D tends to deal with things in increments of 5 feet (or 1 square). Something is either in your square, adjacent/5 feet away/within 5 feet, or some other number of squares or distance in feet divisible by 5 away. The...
  18. Vegepygmy

    D&D 3E/3.5 [3.5] within 5 feet/5 feet away

    "I think (I would rule) that..." was too wishy-washy for me. :P
  19. Vegepygmy

    Why have dissociated mechanics returned?

    It's a small headscratcher, yes, but only a small one. You (the player) are indeed reacting to what the other characters have spent their 6 seconds doing, but your character has been acting (not necessarily reacting) during those same 6 seconds. Yes. You (the player) are reacting, but 'somehow'...
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