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  1. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Sounds like you just don't want to play D&D then? Because I don't see any world where WotC decides to "pick a lane."
  2. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    What do you mean D&D isn't allowed to have one? If the designers wanted to prescribe a particular play style, they would have published it. Seems like their design philosophy is to allow for a variety of playstyles, which incidently opens the game up to the largest possible audience. They don't...
  3. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    That's fine, nothing wrong with that. But that's doesn't mean everyone should have to play that way. I think Hawaiian Pizza is a crime against god, but I wouldn't knock a person who enjoys it. I'm not advocating for one right way to play. But it feels like there are some people here that are...
  4. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Very true, but I think there is plenty of room for both sides. People have their preferences, and that's what makes the game awesome and so widely appealing. The problem comes when people claim there is a right or even "more correct" way to play the game and prescribe what is acceptable...
  5. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    What's the issue? Mechanics are the skeleton to allow for the game to be played. The "skin," story, fantasy (however you may want to call it) is completely separate. There is nothing inherent about the mechanics of a wizard that make them a wizard, only that we've agreed it is a wizard. There is...
  6. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I don't know, it worked for Butters. As for the argument about clerics and needing power to draw upon for gods, Eberron has a good way to think about it. Sure, Eberron doesn't have gods in the traditional sense. But Keith Baker proposed that an evil cleric doesn't inherently lose their powers...
  7. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Because it depends on your strengths. Some people are artists, others are scientists. Just because one person can paint a masterpiece, doesn't mean you can do it. I like to draw, but I'll never be Todd McFarlane. Divine casters - My belief is strong enough to change the very fabric of reality...
  8. Hawk Diesel

    D&D 5E Matt Colville Inspired Subclasses

    Hey everyone. So when Matt Colville first came out with Strongholds and Followers, I used the mechanics for retainers to re-imagine the Beast Master Ranger, Drakewarden Ranger, and Path of the Dino Rider Barbarian (an original subclass of mine for my Eberron games). However, now that Matt...
  9. Hawk Diesel

    D&D 5E Power Word Kill Houserule: Any <100 hp within 1 minute

    I think I might like this version better than mine even.
  10. Hawk Diesel

    D&D 5E Power Word Kill Houserule: Any <100 hp within 1 minute

    Here's my version of the spell, as I also felt it was underwhelming: Power Word Kill 9th-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that can compel one creature you can see within range to die instantly. If the...
  11. Hawk Diesel

    D&D 5E Need some help in my Descent into Avernus Game

    So I'm running a homebrew version of this game based in Eberron. So it's in truth more accurate to say it's Descent into Fernia. But anyways, the problem I'm having is the tone of the game. It has been very dark and gritty, which is obviously intentional. But it's gotten to the point where the...
  12. Hawk Diesel

    D&D 5E Strength Monk Ideas

    Benjamin Huffman. Here's the link to it on the DM's Guild. Dungeon Masters Guild I thought it was free, but it's actually $10. Still, very much worth looking at.
  13. Hawk Diesel

    D&D 5E Strength Monk Ideas

    Well when it comes to Unarmored Defense, I house ruled that it is instead 10 + your proficiency bonus + either your Dexterity or Wisdom. It makes monks less MAD, and allows for a monk that would prefer to ditch dexterity for strength. But given what you're proposing, it just feels like the...
  14. Hawk Diesel

    D&D General Fantasy Equivalent of the Nuke

    It hasn't been reproduced, at least in the cannon as it stands now. Doesn't mean it couldn't be reproduced. And as @tetrasodium mentioned, it's never explicitly stated what caused the Day of Mourning. It could very well have been an eldritch doomsday machine that still has a bullet left in the...
  15. Hawk Diesel

    Keith Baker asks about walking away from Eberron.

    I'm gutted by this, and when the whole OGL debacle came up, literally my first thought was, "Oh no, what's going to happen to Eberron?" I started playing D&D at the end of 2nd Edition, and I really enjoyed it. 3rd Edition came out, and it was even more fun. But it wasn't until Eberron came out...
  16. Hawk Diesel

    D&D 5E Durable Feat is weak, Healer feat is too strong

    I don't know that anyone said anything indicating that nercoing a thread is a problem or annoyance. It's more of a curiosity, or point of interest, hence why people like to point it out.
  17. Hawk Diesel

    D&D 5E Tremorsense as a spell - ideas?

    I'd say 3rd or 4th level is appropriate, given the Darkvision spell is 2nd level. Range 60ft, one hour duration, no concentration, upcast to target additional creatures. At least, that's how I'd do it.
  18. Hawk Diesel

    D&D 5E Homebrewed Warlock Patron: The Paradox

    There's some overlap with Manipulate the Timeline, but I think there's enough of a difference that it still works. Also, since it's an invocation, it's not necessarily something everyone will want. But some players may want to lean into that style of play and desire more effects that negate big...
  19. Hawk Diesel

    D&D 5E Homebrewed Warlock Patron: The Paradox

    Personally, if anything I feel like it's a bit underpowered and a little... bland? Rather than going with the Revivify spell, perhaps something more along these lines: Rewind Tragedy Prerequisite: 15th-level Warlock When danger strikes, you have learned to use your life force to avoid calamity...
  20. Hawk Diesel

    D&D 5E The problem with Pet classes and a possible solution?

    I have reworked all pet classes to have the pets function as retainers (from Matt Colville's Strongholds and Followers). So far it's worked pretty well. The class abilities are generally less about the pet's increase in power (since it automatically increases in level as a retainer would), and...
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