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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    After further discussion, it seems that the argument being used is the following: Touch of Good, as a Spell-like Ability, functions as a spell. Superstition forces somone under its effects to attept to save against any spell. Therefore, a save is calculated using the normal formula: 10 + 1/2...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    Ok, here is a similar question. The Air Domain bestows the Lightning Arc domain power and tags it as a (Sp), Spell-like ability. The description of the domain power does not state that any save is allowed. There is also the spell, Lightning Arc, which has a Reflex save for 1/2. Due to the...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    At this point, I am not entirely sure... It seems like Touch of Good is being treated like a spell that allows a Save. Why that is so, has not been explained other than as an "interpretation of the rules." Me too... Also, seeing as how this can be an incredible boon for a character, I would...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    That is one of the points I have been arguing, as well as asking what rule is being used as the basis for this, and I get this back: However, I am saying that Touch of Good (and any spell-like ability from class abilities that is cast on allies for the purposes of Superstition Ex) is going to...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    Arrggg... Now the DM has ruled that since Touch of Good is a Spell-like Ability, it works like a Spell, and Superstition allows a Save against it... I have argued that there are spells that allow saves and there are those that aren't, and asked why is Touch of Good being treated as either. The...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    Exactly the argument that I made to get it brought back to reality, so to speak, and just require an attack roll if the Barbarian is being targeted. Then a Save if one is allowed. This actually came up in the same session as part of the overall discussion. The description of Superstition says...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    Hmmm.. What about the Cleric spell Prayer? It's a 40 ft burst with no save (does allow SR, though). Another problem I think was that the player of the Barbarian seemed to think his character would not want anything to do with magic at all... ever. Kind of like the old AD&D Barbarians. The...
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    Thank you. It just doesn't seem to be in the spirit of the ability for it to grant saves in all cases, even where one is not allowed. Looking forward to any other feedback.
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    Pathfinder 1E Barbarian Rage Power 'Superstition' vs Domain Power

    This came up in a recent session: The player of a Barbarian with the Rage Power "Superstition" tried to claim that the Barbarian should get a saving throw against another character doing a beneficial Domain Power on him (Touch of Good from the Good Domain). The argument was that the Barbarian...
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Minor tweaks and fiddling continue with the Tears of Blood campaign material, much of which is the result of ongoing playtesting. If you haven't checked out the materials lately, grab the latest versions of each at the home page: Tears of Blood Campaign Setting
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Ahhh... Thank you. Something about that user didn't look quite right.
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Minor Updates: Both the Tears of Blood Campaign Setting and the Organizations in the World of Ursoule supplement have received minor edits. The description of the Feldarin race at the bottom of page 12 of the Campaign Setting was altered slightly, and in the section on "The Modern Empire...
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    You could include an encounter with one of the races in a small hex pretty easily. Imagine what an encounter with a Giantkin would be like. Or with a Nether or Aethergnome ship that wandered waaaay "off course" (or maybe through a portal or something). A Plaguetouched or a Fleshwrought might be...
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    Pathfinder 1E Help with a Power Gamer [Pathfinder]

    There are lots of little ins and outs... Some people have turned character optimization into a fine art. Sounds like your guy may be legit, though. I am not too sure on the DR, that might need some checking. The group I am DM-ing for right now has a couple of Half-dragons. Boy, are they a...
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    Pathfinder 1E Help with a Power Gamer [Pathfinder]

    So it certainly is possible to get numbers where he is getting them, but as you found out, "Serpentine Form" affects spell casting. My guess is that there are other things in that build that can also be taken advantage of (by you, that is). Sounds like you are on the right track.
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    Pathfinder 1E Help with a Power Gamer [Pathfinder]

    Also look at what the character is giving up to have that build. There is a reason why the given abilities replace the regular ones, and that may be where the "price is being paid" so to speak: From d20pfsrd Fused Eidolon replaces the class’s eidolon ability, bond senses, and life bond...
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Hmmmm.. It's painted in pretty broad strokes, and there are a lot of "big" campaign themes available. As far shoehorning something into a single hex, or small area, you could take a village or small town, perhaps on the edge of your map, where a "strange" illness has appeared. Or a port city...
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Editing continues on the Tears of Blood Campaign Setting. Newly added is the Tears of Magic - New Spells in Tears of Blood, 50+ pages of new spells. Enjoy. Tears of Blood Homepage
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    "Iconics" Throughout D&D History

    Perhaps not quite so "unnamed," as on Pg 71 of the same tome we have an "Example of Melee" involving two parties: Party A Aggro the Axe, a 4th level fighter Abner, a 5th level magic-user Arkayn, a 4th level cleric Arlanni, a 2nd level thief Party B Gutboy Barrelhouse, a 6th level dwarf...
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    The Tears of Blood Campaign Setting - a different, dark, and dangerous homebrew

    Several small updates have been made to the Campaign Setting. Mostly for continuity and to add some flavor text.
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