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  1. Psikerlord#

    Low Fantasy Gaming Deluxe Edition - Kickstarter

    Deluxe Edition Kickstarter is now Live! https://www.kickstarter.com/projects/lowfantasygaming/low-fantasy-gaming-deluxe-edition?ref=created_projects
  2. Psikerlord#

    Making magic feel "Dangerous"

    What about a "Dark & Dangerous" Magic Table, which you make a check for every time you cast a non-at will spell (chance of going off is 1 in 20 for the first spell, increasing by 1 for each subsequent spell until it triggers). https://lowfantasygaming.com/2016/05/29/dark-dangerous-magic/
  3. Psikerlord#

    Low Fantasy Gaming Deluxe Edition - Kickstarter

    Hi all, just a shout out to let folks know that Low Fantasy Gaming Deluxe Edition's Kickstarter is on track to start in about a week's time. Summary of the main features below! https://lowfantasygaming.com/ • PDF & Hardcover: 2 versions, Full Colour + B&W Line Art. • 9 Classes...
  4. Psikerlord#

    Promotional/Publisher Posts: We're Trying Something New

    Hi Morrus, is this experiment still going on? I'd like to post something about an imminent kickstarter for Low Fantasy Gaming Deluxe Edition if so... :)
  5. Psikerlord#

    Low Fantasy Gaming RPG

    LFG Deluxe Edition is coming! Just a quick heads up that LFG Deluxe Edition is in the pipeline, and we have a small Kickstarter planned for December to raise funds for some custom art pieces by Daniel Comerci, Dean Spencer and Matt Forsyth (don't know them? Google them! Be amazed). 95% of the...
  6. Psikerlord#

    It's that time of year again! Nominate Your Most Anticipated Games of 2019

    There'll be a post on the site shortly, but basically: full colour, about 280 pages, incorporating all classes into one book (plus new cultist (cleric) class), most of the toolkit info (mass battle, traps, hirelings, blackpowder/ships), expanded wilderness exploration rules/tables, more...
  7. Psikerlord#

    It's that time of year again! Nominate Your Most Anticipated Games of 2019

    Low Fantasy Gaming Deluxe Edition by Pickpocket Press
  8. Psikerlord#

    D&D 5E Passive Perception better than Active Perception?

    And when the DC is 20? How about then.
  9. Psikerlord#

    D&D 5E Passive Perception better than Active Perception?

    Not so. Good luck detecting that DC 18 trap with your PP 14. Bet you wish there was room for randomness then.
  10. Psikerlord#

    D&D 5E Passive Perception better than Active Perception?

    If you dont have a trap every 5 ft there's no need to roll. I don't think anyone ever did that. Not that I have experienced anyway.
  11. Psikerlord#

    D&D 5E Passive Perception better than Active Perception?

    That is preferable to the default, and is in effect a backwards way of you rolling the PC's perception check for them.
  12. Psikerlord#

    D&D 5E Passive Perception better than Active Perception?

    PP is broken, turning stealth PCs into super ninjas, and making traps auto detect or fail to detect with no randomisation involved (a spectacularly bad idea, why you want to take luck out of the game I don't know). Delete it from your game and just roll perception checks, which is how it worked...
  13. Psikerlord#

    Low Fantasy Gaming RPG

    Some Diseases & Parasites for your game ... https://lowfantasygaming.com/2018/10/07/disease-parasites/
  14. Psikerlord#

    5e GMs - Why or Why Not Wandering Treasure?

    I'm a big fan of the basic idea of random treasure tables, harkening back to 2e days. I dont set any treasure in my adventures apart from the occasional magic item. The adventure will instead just say 1 x Carry Loot, or 1 x Trinket & Curio, 1 x 5 HD Lair Treasure, or 1 x Potion. If the PCs get...
  15. Psikerlord#

    5e GMs - Why or Why Not Wandering Treasure?

    I like your 3d12 room improv table, very handy.
  16. Psikerlord#

    Mearls On D&D's Design Premises/Goals

    I most certainly try to :)
  17. Psikerlord#

    Mearls On D&D's Design Premises/Goals

    I dont hate 5e. The basic system is fine, apart from death and a number of the spells need to be removed. And reset everyone onto the same long rest refresh mechanic. And a few other tweaks. What I do dislike though, are Adventure Paths, which are partly responsible for the rise in importance of...
  18. Psikerlord#

    Mearls On D&D's Design Premises/Goals

    Cakewalk has become more and more overt however from 2e onwards. -10 before dead, then I forget 3e, but 4e had death saves making it hard to die and finally 5e it's almost impossible to die, short of a full TPK. And even if you do die, no worries, 3rd level revivify and done. Death is a...
  19. Psikerlord#

    Mearls On D&D's Design Premises/Goals

    I think most of Mearl's tweet is garbage, especially the purported intentions of 3e and 4e, but if their 5e intent was to make a cakewalk game that ensures the party gets from plot point A to plot point Z, via a long winded adventure path, with a "strong narrative" to "enjoy", they succeeded.
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