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  1. Psikerlord#

    Suspense in RPGs

    I disagree with the basic premise, that we know Babe is going to wow the sheep/audience. Sure he probably will, but we dont know for sure. I think in a dnd-like game, removing the genuine threat of death is a big mistake, and takes a big chunk of tension out of the game. As I get older however...
  2. Psikerlord#

    D&D 5E Why does 5E SUCK?

    I hate passive perception, just creates problems where there werent any. Also revivify, uughh, just take all of the danger out of the game completely why don't you. I dislike (i) magic saturation (ii) easymodeness, (iii) broken feats, (iv) long rest/short class dichotomy, (v) lack of a retreat...
  3. Psikerlord#

    "Run away! Run away!" ... what if they don't?

    That all sounds awesome actually - and dont get me wrong, I use persistent injuries and setbacks too. But I also like a genuine threat of permanent death. I ran a sandbox however, without any overarching plot, so swapping new PCs in is easily done.
  4. Psikerlord#

    "Run away! Run away!" ... what if they don't?

    The first thing I remove from player spell lists is revivify adn raise dead. They suck all the danger out of the game. I agree with the backup PCs though, that's a great idea. I like the party to have a few hirelings or henchmen with them, mostly in the background for porting gear, watching the...
  5. Psikerlord#

    "Run away! Run away!" ... what if they don't?

    yes probably, like a move that negates OA's. I think it did. But that isnt the kind of retreat rule I'm talking about. that's just the 5' step rule.
  6. Psikerlord#

    "Run away! Run away!" ... what if they don't?

    One of the critical things 5e is missing is a formal and transparent party retreat rule, to (i) make fleeing an explicit and understood option, (ii) get players out of a bind mid-combat when they go in too reckless/get caught out, and (iii) most important of all, to free GMs from the shackles of...
  7. Psikerlord#

    Warhammer Fantasy Roleplay's Core Character Stats

    My gut reaction is I dont like the split of agility and dexterity. Confusing and unnecessary. I can live with it though, once I get used to it.
  8. Psikerlord#

    What if there were no attacks of opportunity?

    If there are no OAs or other ways to keep PCs "stuck" in melee, then positioning is irrelevant, as long as you are within 1 move of the guy you want to melee. It will kind of give everyone a 30 ft (or one move) melee "range" attack. I expect this would lead to extreme focus firing, which would...
  9. Psikerlord#

    The final word on DPR, feats and class balance

    Worry not CapnZapp. WFRP 4e is almost here. Hopefully it'll be better than 5e.
  10. Psikerlord#

    D&D 5E Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)

    I like the persistent injuries and hit locations - how do they interact with cure wounds, etc? Are the dying rules the same as normal 5e?
  11. Psikerlord#

    I need some ideas for a quick 5e one-shot

    What about just 2 fights, way above CR (goatman and hag) and a 3rd exploration/mystery/investigation encounter (maybe a some kind of hidden tunnel beneath a tree... leading... where?
  12. Psikerlord#

    Warhammer Fantasy Roleplay Combat Preview

    True and that is shadowrun's problem- shooting attacks are very good, melee kind of becomes second rate. But then that is a firearms game. On the other hand, from memory, if you can find cover, it is quite hard to get hit... making melee valuable again (assuming you cant shoot in melee, or very...
  13. Psikerlord#

    Warhammer Fantasy Roleplay Combat Preview

    Shadowrun melee also works like that - someone almost always hits (except on equal number of successes, but that's very rare). The more I think about it, the more I like it - combat is quicker and deadlier. What's not to like?
  14. Psikerlord#

    DMs - How do you treat Healing Word?

    I like a dangerous game where PC death is a legit option anytime you get reduced to zero hp. Similar to for example 2e. 5e doesnt replicate this at all, it is quite the opposite. You have to use houserules to make the game dangerous ime. HW is a major culprit in removing danger bec it's ranged...
  15. Psikerlord#

    DMs - How do you treat Healing Word?

    The issue has been around since the beginning of 5e. It's not really new. http://dndhackersguild.weebly.com/blog/how-to-fix-whack-a-mole-in-5e
  16. Psikerlord#

    DMs - How do you treat Healing Word?

    I agree. GMs resorting to attacking downed players, in order to give 5e a modicum of risk of PC death, is a symptom of 5e's flawed death and dying rules, combined with the ranged bonus action healing word, that gives us... whack-a-mole. The "counter" is the GM attacking downed foes, which in...
  17. Psikerlord#

    Getting to 6 encounters in a day

    5e's mix of short and long rest classes f*cks things up. I think the solution is: 1. All short rest abilities become twice/long rest abilities instead. 2. Long rest is a week or 1d6 days or 24 hrs .... or leave it as overnight. 3. If overnight, some kind of check has to be made to see how...
  18. Psikerlord#

    Getting to 6 encounters in a day

    If you're using xp, I like this idea a lot
  19. Psikerlord#

    D&D 5E Game Theory. CR and 5E Encounter System.

    I normally dont use inspiration, but I like your suggestion in this instance.
  20. Psikerlord#

    D&D 5E Game Theory. CR and 5E Encounter System.

    Awesome, I like it. Builds increasing tension but does not bleed over into the next adventure (given 1-3 weeks healing). Makes combat more dangerous than just lost hp. I'd use it.
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