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    Monk Grappling

    Perfect - what you're saying is pretty much in line with how I thought it should be. Make sense. Good. I'll tell him to get wpn foc: grapple if he wants that. Perfect; wow, that makes him a deadly grappler. Interesting; I agree about the grapple checks, but hadn't considered giving him...
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    Monk Grappling

    Hello all. One of my players is a monk with the improved grapple chain. I'm not sure exactly how good he is at it. It seems like sometime in the past I saw someone (Hypersmurf?) on these boards point to rules that say that grappling in many ways is not the 'same' as unarmed attacks; any help...
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    Throwing Munchkins?

    Well, to be honest, I'm more concerned about the rules than the balance... consider that 'flavor' text - I'm pretty aware that it's unbalanced in my campaign :). The party's best AC is 27 and the best all-in attack bonus is +23. Most foes are below that. So trust me, this guy would be good...
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    Throwing Munchkins?

    Greetings all. I've been DMing a campaign for two years now and we're around 18th level. Trust me, this is the lowest-powered 18th level campaign you've ever seen, or probably close to it - highest caster level is 8th and the highest attribute anybody has is a 22. Anyway, because of the...
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    Charlotte, NC - Looking for a Game?

    Four hours, huh? Too bad about the direction - we actually have a guy who commutes 2.5 hours from Raleigh each session :).
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    Monk/Paladin help...

    I agree... meant to make it more clear. My statement 'munchkin/superhero' was meant implicitly to include this possibility, as in my opinion 7d6 *is* munchkin/superhero :).
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    Monk/Paladin help...

    Well, I got a little creative :). I ran 100,000 simulations of 4d6-take-best-three in a statistical package I have. And I really gave the benefit of the doubt and said that no attribute could be less than 10. Then I added up the pluses. RESULTS: Analysis #1 - The average was +6.7 with...
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    Charlotte, NC - Looking for a Game?

    Free Beer Well, just thought I'd put in an update. We're playing on Sunday afternoons now. Anybody in Charlotte looking for a game? PS - Actually, the games are at my house, and I do actually donate beer for the sessions, as long as you're 21+ :).
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    Monk/Paladin help...

    To: Sailing, 'Cat, and KaeYoss - Glad it wasn't just me. I can't help it, I know people play different ways, I just have a negative gut-check to those stats.
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    Monk/Paladin help...

    Here's what I suggest. I've munchkinned this guy about 75%; there are certain lines I won't cross :). He's a monk, mostly. AC 25, 30 with expertise. Flurry for +18/+18/+13 for d10+10. Movement rate 50. 96 HP. So he's pretty good, I guess. Let me know (starter or anyone) if you can't...
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    Monk/Paladin help...

    Well, I'm about to win least popular poster of the year, here, but I see those stats and think 'these guys aren't serious.' I'm exactly the guy who'd normally put together a great min/maxed character on demand... but those are ridiculous. Okay, let the flames begin, I know... :(
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    Grim & Gritty House Rules

    Okay, here they are. If anybody needs them in a different format, I can PDF them or something. I'd *love* to get some dialogue going with anybody who has thought about these in detail, especially if you've used them in your campaigns. Also, I've done some analytical work on the net effect...
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    Parrying an attack.

    I'm with you. To me, the 'parrying' portion of defense that is theoretically included in AC and HP isn't sufficiently visible. In fact, I've become sufficiently disenchanted with the AC/HP system that I'm incorporating a modified Grim & Gritty system into my campaign. The complaint about core...
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    Grim & Gritty House Rules

    Are Ken Hood's G&G rules open content? Either way, would it be legal / appropriate for me to put my campaign's version up for discussion? If so, would anyone be interested in seeing them? Our basic modifications include, but are not limited to, the following: 1) 30 life points rather than...
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    PC Death House Rules

    I played in a campaign with a similar rule, and in my 12+ years of roleplaying this is the only semi-bitter argument I ever remember having with a DM - I'm generally of the mindset that we're here to have fun, and just take the DM's word as gospel, but this rule seems patently unfair to me...
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    Charlotte, NC - Looking for a Game?

    The Request: We’re looking for one or two new players for a Greyhawk campaign. One of our current four players is moving to Atlanta, and we like having four or five in our group. Group Basics: Our current group is four people in our late 20s. We welcome gamers of all ages and female...
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    Character Builds: Build me a combat rogue/sneak attack machine

    Well, if you can get an extra favored class, you could do something like my suggestion with elf - wouldn't take much changing, really. Err.. if you don't have excel, I don't really know how to show you. I could turn it into PDF at work tomorrow I guess.
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    Character Builds: Build me a combat rogue/sneak attack machine

    I just did a back of the envelope workup on a human melee rogue. It's important to me that a rogue not be 'useless' (err... 'highly effective'?) when he can't use his sneak attack. Using a 32 point buy, I've got to a 37 AC normal, 43 defensive, five attacks, +23/+18/+13 / +22/+17, crits on...
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    Character Builds: Build me a combat rogue/sneak attack machine

    Does he have to be an elf? That really makes certain combinations a lot more difficult. If so, then you want rogue 16 or rogue 9 / wizard 7. If you go r/w, get craft want and make a wand or two of improved invisibility, as that gives you sneak attack against people who can't see you. (Not to...
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    Why no Clr/Rog PrC?

    Feel free to tell me to butt out, since this is rules, not house rules, but it seems relevant. We use the rules below to create 'fair' equivalents to the EKnight or ATrickster for any combo. Works great for us, YMMV, and removes the 'arbitrariness' of which particular combos WOTC chooses to...
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