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    Running two games from the one story

    So, I began running a game of 3.5 where I created my own world and so far we've played several sessions each with rave reviews. However an interesting thing happened, through the jigs and reels I ended up with eight players, but only four can play on the day we all agreed on for the game. Boldly...
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    Take, take, and take and never DM. What do players bring to a gaming group?

    I've found that the DM's stoke the players fire, and in return, they do the same for the DM. Nothing gets a smile on my face like seeing my Players tremble at some monster, or scream for joy when they kick it's ass. In my opinion, if the DM takes the time to weave the players and their...
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    Grounding Players in a Setting

    First, excellent thread. In my experience, a DM must also play the part of a psychologist a little. Every player/character behaves differently and it's up to the DM it entice them somehow using the circumstances of the setting. A few things can be done before the game to tie the characters...
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