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  1. docdoom77

    Carrying capacity: Too generous?

    And just to reiterate that point. These guys are carrying around all of the stuff COMPLETELY unencumbered. They could carry twice that amount and only suffer a -1 agility.
  2. docdoom77

    Carrying capacity: Too generous?

    Considering an average Str of 4, I would say someone with half or 1/4 the strength of an average dude, shouldn't be able to wear armor without a penalty. The thing is that we're looking at the completely unencumbered numbers. There's no reason you can't exceed that and accept the agility...
  3. docdoom77

    Carrying capacity: Too generous?

    Also, you could use Str X 15 as a baseline for "realistic" level games. Then add options for more cinematic styles. Like STR x15 +20 for cinematic and Str x15 + 30 for over-the-top style games.
  4. docdoom77

    Carrying capacity: Too generous?

    I guess I assumed a 3 is average too. Maybe from an older draft? Anyway. That makes the average unencumbered person able to carry up to 110 lbs. I have to say, it's just too much. I'd suggest (10 x Strength) + 10. This gives the average guy 50 lbs of gear (not to mention 20 free in the...
  5. docdoom77

    Carrying capacity: Too generous?

    Well, let me put it this way. A strength 3 character with: Clothing 4 lbs Chainmail 50 lbs Small Shield 6 lbs Backpack 2 lbs Has used only 62 lbs of his first 90. He can still stuff 48 lbs of gear in his backpack (the first 20 being free, due to the backpack) and be completely unencumbered...
  6. docdoom77

    Carrying capacity: Too generous?

    So, I've pretty well read through the whole thing now (I'll have to go over magic a few times before it clicks) and I'm concerned that carrying capacity is too generous. I mean, 90 lbs on the 'average' guy before he begins to feel it? I work out (lift weights) 4 times a week and do calisthenics...
  7. docdoom77

    Race Design

    Very cool!
  8. docdoom77

    A new spellcasting propsal

    I agree. The EoM has a great deal of potential and my old group would dive right in, but my current group just likes to get playing and they don't want to fiddle with things at all. It would be awesome to be able to cater to both playstyles. Assuming, you have the time to make it happen. ;)
  9. docdoom77

    A new spellcasting propsal

    I'm having trouble wrapping my head around EoM. It's complexity can be a challenge. I would present both. Make EoM the default for players and the new one the default for monsters, but allow the players/dm's to choose which they use or use both. Ideally, you should be able to create spell...
  10. docdoom77

    Playtest Feedback 4/9 (non-combat)

    I haven't played yet. Heck I haven't finished reading all the rules yet :p. That being said, what about making Luck a set number of dice (which could be increased with a skill or ability), let's say 3 dice (or some other number that better fits what you want it to be able to do). Each time...
  11. docdoom77

    Oh my...

    They are freakin' beautiful. I hope we get them! Love it!
  12. docdoom77

    Questions / Comments

    I'm of the opinion, that if you have the time, you should definitely present them as optional rules.
  13. docdoom77

    What about Dwarves?

    You sir, rock! Thanks. I'll definitely be upping my pledge to include the physical book as soon as I get paid!
  14. docdoom77

    What about Dwarves?

    I find the lack of Dwarves in O.L.D. to be an impediment to playtesting as I would like to used established backgrounds and adventures rather than coming up with stuff on the fly. I get that they won't be in whatever setting book comes out as the default, but they should be an option in the...
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