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  1. guybrush

    Refluffing Cleave

    I'd probably go even simpler and just let him choose Cleave - renamed "Shield Bash" or the like, and requiring Sword and Shield - instead of one of his Warlord at-will powers. I can't imagine it's going to break anything - Cleave is cool but hardly earth-shattering, and if he wants it to be his...
  2. guybrush

    Making your own power cards

    Well, I've had a bash at a basic tutorial. I'm not sure how in-depth we need to go; once past a certain point the online MSE documentation should be enough for anyone using the program. But it's a Wiki, so I hope people will take what I've done and run with it. ;)
  3. guybrush

    D&D 4E (Baatorian) Green Steel in 4E

    You know, I completely missed the massive jump in price between first and second level. 500 gp does seem pretty reasonable, given that! I'll adjust the above.
  4. guybrush

    D&D 4E (Baatorian) Green Steel in 4E

    Really? The weapons only get +2 (or +1) to attack rolls, and the damage increase is pretty minor (and not fixed); the bonus for critical hits is also much smaller than for a magical weapon (probably only 1 or 2 points, and possibly 0, depending on the specific die increase). The armour bonus is...
  5. guybrush

    Daywalker

    Aside from skill and ability score bonuses, the races in the PHB all have at least three special traits, so I think reducing the darkvision to low-light and giving them an extra power would balance them nicely. They already have resistance to Necrotic effects and the Blood Drain power (I like...
  6. guybrush

    D&D 4E (Baatorian) Green Steel in 4E

    As a hook to later Planescape-inspired adventures, I wanted one of my early NPCs to have a dagger or shortsword made of Baatorian green steel. I thought about implementing this as a magic weapon type, but I didn't want to make it magical, just a superior and unusual metal; this is what I came up...
  7. guybrush

    A Monk-style class work in progress

    First impression - I love it. The Focus thing is evocative, simple and different to the other classes' features. The elemental choice gives players a chance to differentiate their monks, but doesn't complicate bookkeeping. However, I don't see any reason why the powers need to be assigned...
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