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    Wildwood Red in Tooth and Claw [OOC]

    My word processing program couldn't make sense of the attachment either.
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    Parting Gifts

    Sorry about that. I understand if its too late, but Haessellekh has been updated to 21st.
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    Eschton [mature] IC - Calling Arabesu

    Those on the living ship head away from the yellow fog but unfortunately toward the sounds of movement Arhaux heard. Within about a minute you come upon an unexpected sight in such a harrowing environment. Amidst an area of the passageway that is slightly discolored from the rest stands what...
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    Wildwood Red in Tooth and Claw II [IC]

    With a defensive sweep, NR4ZN falls back to its companions. As the dagger weilding rat once again closes, the robot grabs for its elusive opponent with steely hands. OOC: Withdraw, attempt grab and grapple if the dagger weilder triggers an AoO
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    Wildwood Red in Tooth and Claw II [IC]

    NR4ZN attempts to step past the rat-man, leading with a powerful tree trunk swing to clear the way. "Ap[beep]gies Inam[static], the [static]cludes grab[buzzing tone]." OOC: attack, 5' adjust diagonally out of corner.
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    Wildwood Red in Tooth and Claw II [IC]

    The whine from NR4ZN's servos sounds more like a whine than a harbinger of intense mechanized force. But the robot manages to swing at the magical rat with impressive speed considering the damage to the zoder's frame. It then steps back in hopes of fending off the rat creature's counterattack.
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    Eschton [mature] IC - Calling Arabesu

    I'll confirm this interpretation. Having effects go through the gate would create all sorts of headaches. That said, an antimatter bomb could, in theory, be pushed through, assuming the gate can be activated while frozen. Without actually trying to open the gate, its difficult to determine...
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    Wildwood Red in Tooth and Claw II [IC]

    The whine from NR4ZN's servos sounds more like a complaint than a harbinger of intense mechanized force. But nevertheless the robot manages to swing its massive weapon at the magical rat creature with impressive speed given its severely damaged condition. The zoder then takes a step back...
  9. V

    Eschton [mature] IC - Calling Arabesu

    Yes, everyone is equipped to survive in space for at least an hour, and indefinitely without air. There may be some issues with radiation and/or cold but nothing that's likely to be lethal.
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    Wildwood Red in Tooth and Claw II [IC]

    Sparks and oily black smoke gushing from its torso NR4ZN stumbles back. There is a horrible wrenching sound as the robot struggles to bring its tree trunk in line to defend itself. "Al..[BREEAK] [SQEEE]..ge [static]." OOC: Yikes! down to 1 HP. Taking a withdraw action and hoping to catch the...
  11. V

    Eschton [mature] IC - Calling Arabesu

    The ship is equipped with a transporter that has adequate range but cannot get a 'lock' to transmit or pick up anything within of the living vessel. Karnak's ship's armaments include anti-matter bombs, about 5 times as powerful as a single H bomb but 'clean', and a force beam array. The bombs...
  12. V

    Wildwood Red in Tooth and Claw II [IC]

    The warzoder walks up to the pit, taking care not to step on any of the rats. It then reaches in gingerly, feeling for a humanoid body.
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    Eschton [mature] IC - Calling Arabesu

    Melanoce attempts to deactivate the mirror witout success. Worse yet, four of the tentacle and eyeball covered horrors seem to have noticed the sensor. Also, their movements suggest that there may be an invisible creature in the vicinity that they are deferring to.
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    Wildwood Red in Tooth and Claw II [IC]

    Watching the pit NR4ZN says, "I suspect the druid, or his remains may be under the rats. If you will permit it my lords, I would like to check. Thus far the rodents have been unable to penetrate my armor. But the is a danger that riling them may place you in danger."
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    Wildwood Red in Tooth and Claw II [IC]

    NR4ZN moves forward very slowly at first, so as to not spook the rats. But once they run and there is room, the robot marches to interpose itself between the rest of the party and potential danger.
  16. V

    Eschton [mature] IC - Calling Arabesu

    Arhaux holds up an armored hand for quiet. A few moments later she speaks over the Psiweb, This could be a trap! I hear something approaching from the other direction. I can't be certain, but I'd give it an ETA of one to two minutes. OOC: Communications are up, but the mirror's sensor is...
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    Eschton [mature] IC - Calling Arabesu

    OOC: Actually you haven't moved since stepping through. But presumably have been waiting around while Melanoce scouted with the mirror.
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    Eschton [mature] IC - Calling Arabesu

    There are two approximately human-sized floating horrors and one large scorpion-esque creature. They are about 160 feet away , but not currently visible due to a yellow fog that starts 100 feet away. The mirror's sensor is frozen somewhere between half and 3/4ths of a mile away.
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    Eschton [mature] IC - Calling Arabesu

    *Bump* So what is everyone on the living ship doing?
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    Wildwood Red in Tooth and Claw [OOC]

    NR4ZN will try to gauge the risk while moving. Starting fairly slowly and possibly accellerating.
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