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  1. Arnwyn

    Spelljammer Converting Spelljammer creatures

    The gossamer was updated to 3e (3.0) here: http://lost.spelljammer.org/ShatteredFractine/critters/monsters/gossammer.html Here is a 3.5 version: Gossamer, Standard Tiny Vermin (Wildspace) Hit Dice: 1/4d8 (2hp) Initiative: +3 Speed: Fly 30 ft. (perfect) Armor Class: 15 (+2 size, +3 Dex), touch...
  2. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Gossamer - Standard CLIMATE/TERRAIN: Space FREQUENCY: Uncommon ORGANIZATION: Shoal ACTIVITY CYCLE: Any DIET: Scavenger INTELLIGENCE: Non- (0) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 20-200 ARMOR CLASS: 10 MOVEMENT: Fl 12 (D) HIT DICE: 1 hit point THACO: 19 NO. OF ATTACKS: 1...
  3. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Looks great! Thanks a lot - I'm very appreciative. Yes, that would be great! Should I put it in a different request, or post the details below? (Actually, I'll be preemptive and post what I have below, and can move it if you want me to.)
  4. Arnwyn

    Spelljammer Converting Spelljammer creatures

    That is all looking good (especially being able to take its own camouflage with it - because that is indeed how gravity works in Wildspace). As for the Spot DC - I'm totally okay with Epic level characters being able to Spot it right away, and that it should be spottable by (much) lower-level...
  5. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'm not married to Overwhelming Critical. <looks up Stand Still> That's not a bad feat. <looks up Power Critical> That one seems redundant (as noted, with +125 to attack, that thing is going to hit every time). While I agree in theory that giving it fast healing and DR feats could be a waste...
  6. Arnwyn

    Spelljammer Converting Spelljammer creatures

    <looks up Epic Prowess> Yeah, I like the idea of giving DR over more attack bonuses.
  7. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I think I saw from a previous post: - 7 non-epic feats - 27 epic or non-epic feats So far (Epic): - Dire Charge - Superior Initiative Other possibilities (Epic): - Overwhelming Critical - Devastating Critical - Epic Reflexes - Epic Fortitude - Epic Will - Epic Toughness (really redundant, but...
  8. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yeah, that makes sense - Spot over Listen.
  9. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Just checking in, keeping this thread alive! (But, admittedly, I was on vacation too - these Manitoba summers are too short to be wasted...)
  10. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'm mostly interested in the mechanical aspects (my conversion request was for the mechanics to take priority!), so if that can continue, I'm good. Nothing specific in terms of skills or feats (feats especially - I haven't done a lot of Epic stuff in the past, so I'm not very familiar with it)...
  11. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Doesn't look like there's much left other than Skills and Feats...
  12. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I must say, I did get a lopsided grin when I saw all those d12's for damage... :) I'm okay with the 1d12 damage, but I'd be good with 2d12 or even 4d12. To be honest, I'd expect a crew of such high-level/epic adventurers that would take on a gammaroid to be reasonably high in level as well. I...
  13. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Hrm. All of that is too much for my taste, but that's just me, and I'm not great at determining what's appropriate for monsters of this caliber. However, I can settle for 129 average damage for a ram (before fire)... (But then, my opinion doesn't mean a whole lot when it comes to these...
  14. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Spelljamming ships indeed don't "founder" in space (a holed hull really doesn't do anything except make for expensive repairs), but gammaroids conceivably can be found planetside/in atmosphere, and could attack sailing ships. (Yeah, I know - very rare, and missing the point of a gammaroid, but...
  15. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Cool. I'm totally game with that.
  16. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I agree about using "Breach" - I like that. The ability looks good, but entirely redundant. With a Str bonus of +32, it'll hole everything. I guess - in practice - it's really more for a chance of 'destroying' the ship.
  17. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Okay, that one post (with KE) made me laugh. Great, great stuff. Totally agree with it able to keep going. I like the idea of just using Break DCs by ship sizes (keel length, I presume?). Using spelljamming ships without much in the way of rules and context would probably be less helpful. We...
  18. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yeah, I would say a ship getting smashed by something so big would toss people around pretty good - more than 1d6...
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