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  1. TheWriterFantastic™

    D&D 5E Reactions

    Actually, taking the hit in martial arts has a lot to do with being aware and knowing that the hit is coming -- typically, you've already prepared yourself to roll with the hit as it comes in -- to equate to 5e actions, you are, in fact, using a reaction that's been triggered by the confirmed...
  2. TheWriterFantastic™

    D&D 5E Reactions

    This. The debate goes round and round, examples like this keep popping up in arguments against Uncanny Dodge occurring before the target being robbed of a reaction -- we have examples of reactions being triggered specifically by a hit events, by damage events, by attack events, and by spell...
  3. TheWriterFantastic™

    D&D 5E Reactions

    Because blowing multiple reactions on attack rolls that miss isn't fun -- the same reason the paladin's smite only triggers on a hit.
  4. TheWriterFantastic™

    D&D 5E Reactions

    But, on a similar note, Uncanny Dodge and Shield are also exceptions to the general rules of the game, which as you say is core to the assumptions of the exceptions-based design of 5e. Yes, in most instances, on a hit, the results of the Shocking Grasp would dictate that the target "takes 1d8...
  5. TheWriterFantastic™

    D&D 5E Reactions

    This: I've bolded the key thing - Uncanny Dodge's timing interrupts damage. Since the reaction interrupts (i.e. occurs prior to) the damage, it has to occur prior to the effects as well, since the effects either occur at the same time as damage, if not after damage, as indicated in Step 3 of...
  6. TheWriterFantastic™

    D&D 5E Reactions

    The punctuation and order of the original text is what was parsing the quote, I was just highlighting it and parenthetically commenting on the parsing.
  7. TheWriterFantastic™

    D&D 5E Reactions

    No, not false, just unclear -- I've updated it for clarity -- it was intended as "Indicated in this posting". My apologies for causing any confusion.
  8. TheWriterFantastic™

    D&D 5E Reactions

    Actually, we it kind of does... Though the rules are rife with numbered bullet points, those bullet points aren't the only thing that determine order -- another is the assumed reader's inherent familiarity with the grammar and syntax of the English language. Otherwise, one might interpret that...
  9. TheWriterFantastic™

    D&D 5E Reactions

    See my prior postings of the steps of an attack, as taken from the Basic Rules in #73, and as I quoted ProphetSword quoting the PHB in #81. In step 3 of Making an Attack, it's laid out as attack roll, on a hit, determine damage and then any additional effects as indicated by the attack. As it's...
  10. TheWriterFantastic™

    D&D 5E Reactions

    While the timing is not explicitly specified, it is implicit in the text -- in a timeline of events, the reaction for Uncanny Dodge must occur prior to the damage and additional effects of the hit being resolved in order for the Uncanny Dodge to halve the damage -- otherwise, all rogues are...
  11. TheWriterFantastic™

    D&D 5E Reactions

    If you scroll up to my post at the top of the page, #73, you'll see that I've highlighted the same excerpt, but from the Basic Rules document. Step 3 - Resolve the attack - is broken down as "You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that...
  12. TheWriterFantastic™

    D&D 5E Reactions

    Agreed, but it can still be taken either way: one person will argue that the since the hit trigger would technically finish before the hit's resulting effects are applied to the target, allowing the reaction to occur before damage and other effects are applied, while another person will argue...
  13. TheWriterFantastic™

    D&D 5E Reactions

    According to the Basic Rules, attacks are resolves in this way: Under step three, it indicates resolution occurs in this order: Attack Roll. On a hit, damage and/or other effects of hit, unless rules state otherwise. Jeremy Crawford's Sage Advice are rulings, not rules, based on his design...
  14. TheWriterFantastic™

    Dragonlance Dragonlance 5E

    I could see a premium reprint of DL1-14, along the lines of Dungeons of Dread and the Against the Slave Lords reprints, but think you're right in suggesting expansion instead of reboot -- there's plenty of material that hasn't been tapped into, or tapped into repeatedly. Don't get me wrong - I...
  15. TheWriterFantastic™

    Dragonlance Dragonlance 5E

    On the other hand, most gamers I know don't have the time to home brew content regularly, given the time required for work and family - and they're thrilled to have the option of prepacked campaigns to host for friends - that doesn't make them bleeding hearts. That's not to say that WotC's...
  16. TheWriterFantastic™

    D&D 5E Dwindling Basic Rules Support for WotC/Partnered Adventures

    To an extent, I can agree with that -- but one of the ideas behind the story first push was to allow anyone to jump in from any of their adventure products without the core books -- while, yes, it may be a stretch to assume that any average joe off the street might see the latest adventure off...
  17. TheWriterFantastic™

    Dragonlance Dragonlance 5E

    I'm sure they're turning a profit -- it just may not be the profit that Hasbro expects, and they may be getting pressure from Hasbro because of that.
  18. TheWriterFantastic™

    Dragonlance Dragonlance 5E

    To be fair, the size of WotC's D&D staff has reduced quite a bit, and they're a business first -- their product line production schedule is relatively sparse now, likely due in part to their limited staffing -- pushing back one of the few products they plan to release could cut into Hasbro's...
  19. TheWriterFantastic™

    D&D 5E Dwindling Basic Rules Support for WotC/Partnered Adventures

    More an observation than a complaint: After the statement from Mike Mearls that the supplement for Out of the Abyss was "lost in the shuffle" and noticing that Curse of Strahd refers DMs to the Monster Manual for creatures not in the appendix in the adventure, I looked back at Out of the Abyss...
  20. TheWriterFantastic™

    D&D 5E [Merged] Ravenloft Now Open to Creators on DM's Guild

    While, yes, Sithicus is not on Krynn, it houses Silvanesti elves, kender, examples of moon magic, and a culture shaped by a Knight of Solamnia -- a small can, but still a can. Kalidnay, on the otherhand, houses all of the Dark Sun PC races (except Thri-Kreen), Defiler wizards, and Templars --...
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