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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    This kept circling in my head and I finally figured out why it misses the point. If you read the rules for carpets of flying, you'll see that their speed (whether they speed up or slow down) isn't a function of how many people climb aboard. It's defined by the carpet's size. If the extra carpet...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I don't see it as creating the perfect heist either. I agree with you that the game designer probably wanted to create an interesting chase scene. But the game designer told me to use some game rules that don't quite line up with an interesting chase scene. He also told me to perhaps ignore some...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I don't maintain that a particular encounter needs to make logical sense. I want it to demonstrate good game design. EDIT: I'll clarify that. An encounter should make sense on its own terms, but that's not "logical" sense. It's more of a practical sense, an idea of "Does this situation or...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    Ultimately, we both maintain different standards for game design. I'd like to see the quality of published scenarios improve and believe that drawing attention to substandard game design will do that. Yes, agreed. I took a few breaks when writing that comment and should have revised that first...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I'm gonna quote myself and refer specifically to my running example from Radiant Citadel to add more nuance to this. Once the actual flying carpet chase is underway, the rest of this section of the scenario has some game design stuff in it. It puts limits on how often either participant can...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I agree, but feel what you said just reinforces my point. Writing adventures is hard, harder than designing a game, IMO. It requires a different set of skills than game design. But there's no other game in TRPG history that has produced more published adventures than D&D, either first- or...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I am an experienced DM and I noticed right away. More generally, though, I see this idea a lot and I always marvel at what a gift this attitude is for D&D designers. Your best customers expect that you will produce mediocre work that they will need to improve.
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    It's funny that my analysis of this encounter from Radiant Citadel is characterized as a desire for a Platonic ideal (no small comparison from an Action Philosopher) or an overdeveloped need for optimization. All I did was read the environment that Justice Arman asked me to imagine and refer to...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    I’m all for flying carpet chases. I think we can agree that this encounter isn’t the only way that a flying carpet chase might have been designed and implemented. My concern is that the professional game designers who work on the official D&D design team writing these encounters and scenarios...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    Right, which is what gives me pause with Golden Vault. If I'm buying a book of heists, I want them to make clever use of the game's rules that push for creative uses of the rules to beat them. I want them to have thought it through so that I don't have to. It's a very difficult, peculiar sort of...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    In Shadow of the Sun, the 11th level scenario written by Justice Arman, Senior Game Designer on the D&D design team, there's an encounter during which the scenario's McGuffin, a samovar, is stolen from a merchant's backroom. The text says that these two thieves "have squeezed through a window in...
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    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    Can't wait for the 11th-level heist to ignore the existence of spells like that Radiant Citadel scenario.
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    The OGL -- Just What's Going On?

    Probably nothing. If we're assuming a mostly-to-full evil version of WotC, they starve the market for D&D-related content for the year before 6e comes out, clearing the field for 6e's arrival. By the time 6e is released in 2024, D&D fans starved for new content boost 6e's initial sales to...
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    The OGL -- Just What's Going On?

    I somewhat agree on the two-page vs. ten-page point, but it introduces doubt to me. A sloppy drafting error like that in such a simple agreement suggests sloppiness in the substance. And it's not like there aren't other errors and inconsistencies in the text of the OGL. They add up. I do agree...
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    The OGL -- Just What's Going On?

    I'm not putting much stock in the opinion of the guy who may overlooked that terms in the final, published version of the OGL that seem to require specific definitions did not include the actual language of those specific definitions. It's a two-page legal agreement, for Pete's sake.
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    The OGL -- Just What's Going On?

    Someone's got to spend the time and money to get a court to invoke contra proferentem, though.
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