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    D500 adventure ideas!

    70. Governments are toppling overnight, without bloodshed, turmoil, or coups. The people under the new leadership accept the change as normal, as if it has always been that way. This can be both baneful and beneficial. (Dictator becomes benevolent monarch, republic becomes a theocracy to an...
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    D500 adventure ideas!

    68. Access to the divine has been cut off. Priests and Clerics can no longer receive spells. This can be regional or all-encompassing.
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    D500 adventure ideas!

    54. The PCs wake to find that no one in town remembers them, and history has changed. (a la It's a Wonderful Life)
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    SOS, MAYDAY, New DM in deep s--t, going down... *BOOM*

    Yoda: Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.... for DM and player alike. :) From what I'm reading in your post, you are prepared with plot, scenario, setting, and documents/sources to back them up. Bravo! More organized than I...
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    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    Whew! Caught up again. Just so I could remember all that has gone before, I re-read the PDFs StevenAC graciously crafted and provided. It still holds my interest after several reads. Yay Sagiro! Have the character sheets been updated to be current to the StoryHour posts? I would think not...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Duthroan Thirtieth Session (Sept 03) The rest of the party, still rubbing sleep from their eyes, moving slowly from their wounds, assess the damage dealt to self and surrounds. After judicious use of Athena’s Caduceus stick and healing spells, the wounded members take stock of the remnants...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Hybsils & treants Twenty-ninth Session (Aug 03) Being surrounded by green, growing, healthy forest proves a boon to the party members of the rangererly, druidic, or elvish persuation - even the halfling seems to enjoy the trip. The party notices something is different though, as the Forest...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    High Forest, near Everlund Twenty-eighth Session (Aug 03) Leaving Everlund, and heading south, the party comes to the edge of the High Forest - and finds the way blocked by brambles, bushes and dense groundcover. While Genoa and Athena have no difficulty traversing the growth, thanks to...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Thieves, an encounter, and a quest Twenty-seventh (Aug 03) No sooner has the party set foot within the city when they are reminded of the downside of large gatherings of people - thieves. Athena feels a tug at her belt and sees a young human running away with her bag, which contained a fair...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Rivertown ruins, treasure Twenty-sixth Session (Jul 03) Investigating the keelboat reveals damage to the hull; obviously savaged by large creatures. It takes a fair amount of work by the Everlund guards to repair the boat, but by the time the noon sun is overhead, they are done. Genoa, not...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Beasts within the woods, closure Twenty-fifth Session (Jul 03) Brynn takes the lead, followed by Tombit, Athena, and Genoa, with Qonos and Skylar taking the rear. Cautiously, they follow the tracks into the shadow shrouded brush. The trail disappears after a few dozen feet, although the...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    A friend returned, the journey continues Twenty-fourth Session (Jun 03) Athena stumbles, her memories of the steps leading to the temple in Merikest not being clear enough for the Helm to place her exactly where she envisioned. She shrugs off the pain of a turned ankle, and shouldering...
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    How many gamers does it take to change a light bulb?

    Q. How many gamers does it take to change a lightbulb? A1. Four, if their ECL matches the CR of the light bulb. (See Scaling the Encounter for higher or lower party levels.) A2. Ah, blessed darkness. Now, what's that smell? (inhouse joke) A3. Depends. Is it D&D light bulb, an AD&D...
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    Into the Icy Darkness: The Great Demon War

    I'm with Lela. I idly wandered in, and now I'm hooked. *sigh* I really like the way the party "came together". Novel. I mean, yeah, still in a bar, but it was the party who went looking for adventure, not some very injured person handing them a bloodied scroll as he gasps out his last...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Giants! The loss of a friend. Perhaps new ones made? Twenty-third Session (May 03) The early afternnon sun streams through the trees, softened by the leaves moving gently in the wind. The party relaxes, enjoying a late meal, and soaking in the sun, after several days in a cold, dark, damp...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Confrontation! Twenty-second Session (May 03) Laying down his burden, Grimnyr straightens up and moves towards the mine exit. He quietly joins Brynn, who is leaning against the granite wall, his attention directed downslope, where the last of the guards waits, guarding the horses. “Whut’s...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Kill, cut, and run! Twenty-first Session (part 3) At Brynn’s unspoken gesture, the Companions of the Valley (plus one) leave the tunnel, entering a vast chamber beyond. Water laps at the edge of the chamber, and spreads across most of the area, save for a few outcroppings scattered about, and...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Kill the betrayers! Twenty-first Session (part 2) Taken aback by the rapid reappearance of the Companions, the guards at first stand agape, surprised. They regain their senses quickly and reach for their weapons. “Ah ah ah,” admonishes Brynn, his own swords at the ready. “You’ll be moving...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Betrayal!! Twenty-first Session (Apr 03, part 1) Deep within the dark confines of the mine, at the lowest level, rubble and fallen stone litter the ground, making travel difficult. Scuttling noises surround them, bouncing and reverberating from the walls, lending no clue to their origins. The...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Twentieth Session (part 2) Tired, but not yet weary, traveling as cautiously as they can, they continue to search for more of the strange creatures, looking for a cause or a reason for these unheard-of insectoids to be within the mine. The further they travel into the depths of the abandoned...
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