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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Fourth session (Jul 02) The remaining, non-entrapped orcs and goblins enter the keep, using the breech made by the ogres; although taking advantage of it avails them little. Several rounds of fierce battle later, the party stands amongst the dead, looking about for another enemy to slay...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Third Session (July 02) The hurriedly hacked, and well-trampled, path runs from this recent campsite through the woods a great distance. As they follow it, the party is shocked to realize that it heads to one of the guard posts hidden along the main paths from town. The ruined site of the...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Second session: (June 02) When at last the party of new adventurers reaches the outpost of Rivenwall, they find it under siege already, by a band of orcs. The stone walls surrounding the small tower and outbuildings are chipped and fire scarred from previous forays. The east wall where the...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    First Session: (June 02) An effort has been made to determine why these raids are occurring, where the hordes are coming from, and how to head off or stop the flow. Towards this aim, the tri-cities council has issued Wanted posters for information about the various tribes, and also called for...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Adventure background, as told to the players. Setting: A high mountain valley, surrounded by sizable, forested hills, carpeted in rich grass and bushes. Mountains streams run through the center of this tranquil setting. The mountains hold a small fortune in stones and metals, both precious and...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    In June of 2002, a band of intrepid Players set forth to begin a journey of my devising. As with many storytellers, the original concept behind the story changed as the players add their own twist to the adventure. What follows is my view on events that transpired. My players may view things a...
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    E-Tools and The Secret Power

    Davin is so modest. He's crafted a wonderful program called eTools Helper (ETHelper) that has added to the functionality of eTools, AND, Code Monkey Publishing gave him his own area in the Forum. http://www.codemonkeypublishing.com is the website, click on Forums and dive in! The people there...
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    My own private army [longish]

    I agree with Arwink. I'd run your ideas past your DM first, before putting too much planning into this. :p Nothing worse than spending lots of time on a plan that never sees the light of day. Now, two thoughts come to mind about the powers-that-be. Even a weak king can have strong advisors...
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    Help Deciding how a Wizard went into spelcasting

    Manditory testing and enrollment in Academy/Militia/Elite Guard for anyone with potential. (Dictator/Magocracy Governments) Rite of passage to become leader/shaman in local tribe. Fascinated by sleight-of-hand show, joins a circus, learns *real* magic. :P Finds spellbook, inate talent...
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    Campaign Help - Against the Goblinoids

    The Forgotten Realms setting add-on Book, Silver Marches, gives a description of a "changing of the guard". The city of Everlund had been plagued for a long time by trolls, until recently. Now, the trolls have been replaced by giants. (Great change, huh?) The reason the giants came down from...
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