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    D&D 4E I would rather not have 4e combat "powers" in D&D Next

    If I said, "People like you don't wear hats and must not be human beings, IMO." Is it a less disparaging comment because I put those three little letters on the end? It's similarly and literally ridiculous. Quite frankly, 4e is not my favorite edition either. But I still play it and I like it...
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    D&D 4E I would rather not have 4e combat "powers" in D&D Next

    Please leave your vorpal blade of edition slaying at the door, it's too dangerouse to bandy it about in a location where others actually enjoy playing any or all editions. This is a perfectly fine opinion you have shared, but I just think this thread is creeping closer and closer to edition...
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    D&D 4E I would rather not have 4e combat "powers" in D&D Next

    This seems like an odd question. First off, there is nothing saying that the 5e version of tactical combat will look exactly like 4e. It would be odd if it actually did and also quite difficult to achieve. At any rate, the point of AEDU is that a character is designed to pull off a very...
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    D&D 4E I would rather not have 4e combat "powers" in D&D Next

    The playtest is not representative of the end-all-be-all rules for 5e. Just because the playtest did not include modularity does not mean modularity has been thrown out the window. Especially since it was testing out aspects of the core mechanic only. We just haven't yet seen the modularity WoTC...
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    D&D 5E How should combat maneuvers be handled in Next?

    Please realize shroomy didn't say those maneuvers were simple to pull off in any way, shape, or form. He said anyone should be able to ATTEMPT them, not that they should be easily accomplished. Just like anyone can attempt an attack against a foe actively defending against attack. Also keep in...
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    Separating Attack and Utility Spell Slots

    Make every spell actually be a ritual at its core. A wizard “prepares” a spell slot by performing the spell’s ritual during their extended rest or at the beginning of the adventuring day, what-have-you. Preperation commits a spell to a slot, and they are activated during combat by the final...
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    Fewer deeper archetypes or the kitchen sink

    Hmmm, so clerics are out? :devil:
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    Fighter design goals . L&L April 30th

    This is getting a little off topic, but it's still indirectly related to fighter power level... Maybe if they add casting times back into the killer spells... A wizard devotes a minor or move action to cast fireball for which takes say, three rounds. They can spend their standard action to...
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    Action resolution (as per April 24 Rule of Three)

    Player: I try to intimidate him by crushing my mug! DM: Okay, your Str is 16 and you easily crush the mug, give me a Cha check. Player: Cha? DM: Yep, your will versus his, but add a +2 for that mug trick. Player: Okay, I score an 18! DM: He shivers noticeably and then looks away. **Fixed it for...
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    Action resolution (as per April 24 Rule of Three)

    Others who answered before me did so more clearly than I.... At any rate... "Mother may I," I have seen that phrase bandied about in these and other forums. I don't understand the hostile reaction to the core D&D mechanic "Say what you are doing, and the DM adjudicates" and beligerrently...
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    Why is the Vancian system still so popular?

    I fully agree, action point/milestones were not enough, they were a very poor mechanic for the purpose of avoiding 15 minute adventuring days. In fact, you actually reset your action point to 1 after a rest, which could cause the players to decide to rest sooner. It was an interesting mechanic...
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    Why is the Vancian system still so popular?

    Rather than relying solely on front loaded resources like vancian dailies or per encounter abilities, I think the game would really benefit from some form of resource that builds up during an adventuring day. Something that resets to zero or a low number after a rest. This would create a...
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    D&D 5E D&D Next Blog: Tone and Edition

    WoTC: We are going to include dials in 5E, so you can tweak the feel of your game. Gamers: YAY! We like dials! WoTC: Here's an idea for a dial on player races, Common, Uncommon, and Rare... Gamers: BOO! We hates your dials! I do not envy WoTC... :D
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    D&D 5E D&D Next Blog: Tone and Edition

    I gotta spread the love around a bit before xp'ing you again, but this is an interesting line of thought. :)
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    D&D 5E D&D Next Blog: Tone and Edition

    Please, elaborate...
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    D&D 5E D&D Next Blog: Tone and Edition

    Good lord... if my gamers brought the same level of "OMG NO!1!!!11!" to the table as some people bring to these 5E threads, I'd be tidying up my nice new digs in the state penitentiary. :p Try to look at "common, uncommon, rare" from a different perspective. These labels don't have to tell you...
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    D&D 5E A Sense of Wonder in 5E

    This post, I feel, is diving right into the murky waters that have gradually hidden the sense of wonder in D&D. It's not just ignorance that produces a sense of wonder. It is the ability to break free of the railings that the structured game mechanics are providing. Don't get me wrong, the...
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    April 3rd, Rule of 3

    With what you posted, there is virtually nothing to discuss, but I assume you want your voice heard, otherwise you would not have posted here. Could you elaborate? Making a blanket negative statement that offers no entry point for discourse could be construed as trolling. A complete purge...
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    April 3rd, Rule of 3

    Seems you have your perfect edition already, I'm very happy for you. :)
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    April 3rd, Rule of 3

    MINI-RANT Mainly posting this because so many people who post on here seem to have a their own definition of what a modular design actually entails: Modular design - Wikipedia, the free encyclopedia Those of us who regularly use modular design patterns understand the importance of a tight and...
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