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    D&D 5E Observations and opinions after 8 levels and a dragon fight

    First off, I don't think it's clear that blindsight allows you to "see" anything at all. Second, if you look at the language in the hiding section, you do not automatically see everything in your line of sight. During combat you are generally assumed to be aware in all directions, although here...
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    D&D 5E Observations and opinions after 8 levels and a dragon fight

    You're the one reading rules that aren't there. At no point does it say, "you cannot make stealth checks to hide from a creature within its blindsight range." The rules regarding stealth in 5e are already extremely fuzzy and open to interpretation. Without a clear declaration, there is no...
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    D&D 5E Observations and opinions after 8 levels and a dragon fight

    By default, you can use stealth to hide based on the DM's discretion. There is a special callout that if a creature sees you, then you can't hide. Blindsight is not seeing, so that has no relevance. The idea that stealth can't work against a creature with blindsight is the stance that is reading...
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    D&D 5E 5E Hexcrawl? Can it work?

    The way to do it IMO is to make a short rest a night's sleep and make a long rest a week's downtime at a friendly town.
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    D&D 5E CR and Encounter Difficulty: Is It Consistently Wrong?

    I'm not convinced there should always be a direct correlation between int score and tactical cleverness. I feel like a pack of wolves could very well have more tactical skill than a disorganized room full of scholars.
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    D&D 5E Maneuvers to everyone

    I think you can pretty safely treat disarm, trip, etc as improvised actions. The real benefit of the battlemaster is that they get to do these things outside the action economy. When you make it take a whole action (without getting to attack along with it), it is much weaker and usually not...
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    D&D 5E CR and Encounter Difficulty: Is It Consistently Wrong?

    I also feel that the basic nature of 5e makes balancing difficult. Everyone does lots of damage, and fights can be very swingy. If the party gets the drop on the enemy, they can wipe a very difficult encounter without much trouble. If they derp into a fight unprepared, a simple combat can become...
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    D&D 5E CR and Encounter Difficulty: Is It Consistently Wrong?

    Something I have noticed in the CR system is that it works on a strange scale. The difference between CR 1 and 2 is a great deal bigger than the difference between 2 and 3. This makes sense, because there's a considerably bigger difference between PCs level 1 and 2 than there is between PCs...
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    D&D 5E Observations and opinions after 8 levels and a dragon fight

    Here are the relevant passages: "Blindsight: A monster with blindsight can perceive its surroundings without relying on sight, within a specific radius." "You can’t hide from a creature that can see you, and if you make noise (such as shouting a warning or knocking over a vase), you give away...
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    D&D 5E Balancing party vs NPC encounter

    If you want a way to increase his hp while staying within the realm of PC builds, you could give him max hp per level. That would give him a little bit more durability.
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    D&D 5E Feat to negate disadvantage in casting spells at close range?

    Obviously, names should call out what the ability does. But that doesn't mean it should affect the interpretation of the rules. It just means that a bad name is a bad name. Edit to say: I don't think it's an unreasonable interpretation to say that crossbow expert only affects crossbows despite...
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    D&D 5E A Humorous 5E setting?

    I've done a deliberately silly game before. The setting was an "adventurer's academy." It was basically a cross between Hogwarts and Greendale Community College. Highlight of the campaign: A teddy bear repair spell went wrong and opened a portal to the far realm. Tentacle monsters were...
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    D&D 5E BREAKING 5th Edition!

    Hey guys, I'm pretty sure OP is joking with the whole antagonistic thing. Why not give him the benefit of the doubt and assume he's asking a fun hypothetical question about power gaming instead of literally asking us how to wreck his DM's game?
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    D&D 5E On Dungeon Design

    I absolutely know what you're talking about. Here's what I recommend for designing dungeons (not a universal "this is how you do it," but rather a style that works well for me): 1) Instead of thinking of dungeons as connected rooms, think of them as connected sections. Each section should have...
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    D&D 5E Feat to negate disadvantage in casting spells at close range?

    I'm not sure why the title (which is there for reference) should hold more weight than the actual substance of what is written. I mean, you're free to rule that way, but making fun of someone for reading the rule straightforwardly seems mean-spirited and unnecessary.
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    D&D 5E Dragon Slaying in 5e

    What I've found in my limited experience with 5e dragons is that their breath attack is extremely powerful. If the dragon is able to use hit and run tactics with its breath weapon, then the party may be in trouble. Parties should either plan on doing most of their damage at range, using some...
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    D&D 5E Does anybody else wish that WOTC would release paper pawns, similar to Paizo?

    I still consider the two monster vaults to be the absolute best rpg products I have ever purchased. I would buy a 5e monster vault (with the nice tokens) in a fraction of a heartbeat.
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    D&D 5E MM: How many high levels monsters have some form of magic resistance?

    I think there's two ways you can go about this. You can either take away most of the wizard's cool toys and say that magic is very limited outside of combat, or is mostly accessible to anyone who wants to do it regardless of class (this is how 4e handled it), or you can make the wizard worse at...
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    D&D 5E Legendary monsters are not solo monsters

    One possible approach would be to make it so using legendary resistance costs hit points instead of being limited to a certain number of times per day. The dragon can shake off the effects of a save-or-suck spell, but takes a decent chunk of damage for it. The spellcaster is still contributing...
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    D&D 5E Knowlage checks

    I might have to steal this idea, I like it a lot. I can see how it would be confusing though, so maybe only in certain cases where it makes sense in the narrative.
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