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    D&D 5E Would you rebuy all the books if they were updated?

    I would, provided I was actively playing the game at the time, and I thought the edits were decent. I like buying new rpg books, and I like well-polished rules. In fact, in my perfect world there would be a new serious update roughly similar to 3.0 to 3.5 about once a year. I think the rules...
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    D&D 5E Can you retry a failed skill check? How long?

    Obviously it's my personal view, and you're free to disagree with it :P But I do feel like it's a basic principle of roleplaying games that dice rolls shouldn't be made just for the sake of rolling dice. Without SOME sort of consequence, it's just a purposeless dice-rolling exercise. Of course...
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    D&D 5E Anyone else feel individual initiative is more trouble than it's worth?

    I like having the PCs roll initiative because it does away with the overly talkative strategizing that can make a combat drag, and it lets the monsters go in between PC rounds, which breaks up each round into distinct phases. When the PCs roll, they quickly figure out the order they're going in...
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    D&D 5E Variant HP

    I think it is best to understand hp as progress towards an objective. As a character's hp are worn down, whoever is attacking them is making progress towards the goal of removing them from the battle. What this means in any particular context is up to the players and the GM to decide. A roll to...
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    Tell me about gnomes and halflings in your world(s)!

    In my world, halflings are river nomads. They build rafts and travel up and down the rivers of the world. They are descended from humans, but the river spirits made them smaller so they could have an easier time building rafts and living on them. The gnomes are descendants of elves who, in...
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    D&D 5E Can you retry a failed skill check? How long?

    As a rule of thumb, it's usually best to not call for a check unless there is some sort of consequence for failure. If there is no consequence for failure, it's usually best to simply allow a success if it is possible, or tell them they can't if it isn't possible. You can give a regular roll...
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    D&D 5E Traps etc... in 5th Edition

    I don't think there's a single correct way of handling traps. The answer will always depend on what you're trying to achieve with the trap as a matter of adventure design. If you want a trap to serve as something to break up combat and draw players into interacting with the world beyond...
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    The Illusionist: Class, Background or Theme?

    We know, however, that your spell list and basic resource management come from class not theme. If illusionists are to have a different spell list made for a different resource management system, it needs its own class.
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    At-Will Magic and Arrows

    I think I tried having the player's ammo back in the first session I ever ran, back in 2000 or so. We all agreed it was dumb halfway through though, and never looked back.
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    The Healing Paradox

    I agree Tony, healing surges were a pretty excellent mechanic. They made healers useful without letting healers seriously affect the length of the adventuring day, which is a remarkable feat really. Healing is still really good, because it keeps you up and fighting in a combat, but the total...
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    D&D 2E As a strategy 4e or 2e on classes

    I want ALL the classes. I think that each class should be made to fill an archetype, but it is ok if the same archetype has many classes. Fighter is such a diverse archetype, it should have several different classes, each one with its own approach. IMO each build in 4e should have just been its...
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    The need for monsters as beings rather than statblocks.

    I think the 4e Monster Vault is pretty much the perfect monster product. It was released somewhat later in 4e's run, so many who moved away from the edition may have missed it, but it is truly an awesome product. It came in a big box with a softcover book of monsters (319 pages), an adventure...
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    The Illusionist: Class, Background or Theme?

    I would rather see it as its own class. For one thing, I think that it should have non-vancian resource management. An illusionist seems best suited to having many weaker spells that can confuse, disrupt, and cause all sorts of mischief. That simply doesn't sit right in a vancian system, where...
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