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  1. M

    D&D 3.5 Spell Compendium -> Pathfinder

    Suppose one wished to import as much as possible the 3.5 Spell Compendium into a Pathfinder campaign. #1: Are the spells in the SC mostly compatible with Pathfinder rules? #2: If the answer to #1 is 'yes', how much conversion work would be needed to port them over? I would think there may be...
  2. M

    Pathfinder 1E Rules for Instant Death.

    I would only have house rules for instant death if there was some way for a PC to pay to get out of it, such as with Action Points, Hero Points, or whatever. I generally dislike instant death rules for the same reasons instnat death spells and instant death traps are bad, because it's hard for...
  3. M

    Pathfinder 1E Advanced Class Guide

    I will be very happy if the book had at least most of these. A spontaneous caster variant on each 9-level rote caster that doesn't have one yet (druid, etc.) Enough archetypes for each new class to equal the amount of support that the core and base classes have obtained so far. (This may be...
  4. M

    Pathfinder 1E What exactly is the Elven lifespan?

    IMHO, a race that can live "for centuries" has a longevity that should not appear in the experience of a normal PC. The rules designers purposefully limited PCs to species whose life experiences and physiology would be comprehensible and familiar to what human beings experience in the real world...
  5. M

    Pathfinder 1E Multiclassing - Make 'em train for it, or just give it away?

    To reply to the original post. Multiclassing explicitly trades your character's best goodies for a little versatility and niche-filling...or in other words, you give up power for flavor and personality, both of which are good things to have when you have players willing to make their PCs more...
  6. M

    Pathfinder 1E 1001 Spells (PFRPG) only $2.99 (normally $19.99) through 9/1

    I have this book in PDF format and I was quite impressed with the creativity and variety of the spells. It is on my short list of allowed 3P books for my PF campaigns. I missed my original chance to buy the hardcover version for my players to use, and I was sad when I saw it go OOP, and even...
  7. M

    Pathfinder 1E How do you keep spellcasting slaves from casting spells?

    Wouldn't the slavers want to keep magic-capable slaves (instead of liquidating them) in order to utilize their spellcasting abilities? In this case, they would want to keep the spellcasting ability intact, and take steps against having their new toy cast magic in any undesireable way...
  8. M

    Pathfinder 1E The problem of encumbrance.

    One of the nice things about PF is that it neatly eliminated the whole accounting mini-game that was built into the skill rank rules of 3.X. Unfortunately, we did not get a satisfactory substitute for the bean-counting exercise that is the encumbrance rules. Of course there are GMs and players...
  9. M

    Pathfinder 1E Post here if you're a PATHFINDER RPG fan!

    +5 here. (myself, the wife, and our three boys)
  10. M

    How to avoid ridiculous player character builds

    Here's my advice, which might be repeated in this thread but that's OK. Don't worry so much about whether something is unbalanced. You as the GM certainly have the right to your ban hammer, but it's the players' game too. When you heavy-handedly take away the players' toys you are telling them...
  11. M

    1001 Plane Ideas

    A plane encompassing a seven-star solar system. Stars A and B are yellow and orange dwarf stars in mutual orbit. Each has its own compact planetary system. Habitable planets are a hot jungle planet (Ab), a small cold desert moon of a gas giant (Acb), and a temperate water world with hundreds of...
  12. M

    1001 Plane Ideas

    A plane in which a unique blood-borne magical disease has ravaged many of the once-dominant nations on the main land mass for the last thirty or so years. This disease, which has been called various names such as the mage plague and the sorcerer's curse, can cause an instantaneous mystical...
  13. M

    1001 Plane Ideas

    Here is a plane of thick but not swampy woodlands, such as what you would find in a north temperate or alpine clime. The days here are 72 hours long (36 hours from sunrise to sunrise), and this plane's double sun shines with a light that instantly dazzles any humanoid that catches a direct...
  14. M

    1001 Plane Ideas

    A dusty, sun-baked plane where arcane magic is impeded (half-strength); everyone who spends more than a month there begins to "grow" arcane SR equal to their HD, 1/4 total HD per week (this "arcane SR" does not stack with other kinds of SR). This arcane SR is unique to this plane only, and will...
  15. M

    Pathfinder 1E please recommend pathfinder books

    The online PRD includes many of the PF books I would consider "essential" to any PF campaign so I will not repeat them here. Take note that you will have to get the PDF or hardcover version of the NPC Codex because the PRD version leaves out a LOT of material. The Great Beyond, for planar...
  16. M

    1001 Plane Ideas

    Polymorph into elemental form sounds good. Depending on the system, you can get a spell, class, or perhaps a prestige class to let you do that. Plot hook to retrieve an item: I like this. It could be an artifact there, or maybe he established a 'back door' to a secret vault demiplane of his...
  17. M

    1001 Plane Ideas

    Tying minimum strength to body weight < max load is a nice idea, but some low-Str humanoids are going to fail that test even in normal gravity. Perhaps we can look at it this way: for purposes of variant gravity the value given for "max load" does not include one's own body weight. So for...
  18. M

    1001 Plane Ideas

    Note-my rules references are all PF based; other systems' mileage may vary #1 awesome, I was hoping someone would put the clues together. I should add that any surface terrain material (neutronium, basically) has some huge resistance to damage, say hardness 40 or 50 and 100 hp/inch thickness. In...
  19. M

    Pathfinder 1E Condensing the skills list

    Okay--except for Knowledge(engineering) being merged with Knowledge(dungeoneering), your suggested mergers are not unreasonable despite the fact that skills of otherwise similar bent are keyed to different abilities (Str vs. Dex, or Int vs. Wis), which to me suggests they represent activities...
  20. M

    1001 Plane Ideas

    11) A plane of unimaginably strong gravity (use Strong Gravity rules but multiply all numeric values by 10, including penalties to skill checks, falling damage rolls, and maximum falling damage). The plane also has the Flowing Time trait (one hour on the Material plane equals one round on this...
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