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    The Imperial Age: Fantastical Races

    Just a quick note: Fantastical Races will not be in the Imperial Age Omnibus currently in production. Walt Ciechanowski Imperial Age Line Developer Adamant Entertainment
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    What Can You Get For A Dollar These Days? From Adamant, EVERYTHING!

    Thanks! I had a lot of fun writing that one. Walt
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    The Imperial Age Design

    11-25 Update Hey all! Time for another update. I'm finishing up Equipment, which is the last chapter of the book that needed drafting. All other chapters are just awaiting final edits and layout. <whew!> New Developments: Engines, Fisticuffs & Swordplay and the Gentleman Scientist are in...
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    [Adamant Entertainment] Imperial Age Announcement

    Thanks! But just to clarify (and edited into the original message), the bundle will only include products that were substantially incorporated into the book. Those pdfs that were left out, such as British India or Faerie, will not be in the bundle. Walt Ciechanowski Imperial Age Line Developer...
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    [Adamant Entertainment] Imperial Age Announcement

    Greetings! As many of you know, we are hard at work finishing up the all-in-one OGL Imperial Age RPG. Adamant Entertainment is now pleased to announce that purchasers of the print version of the forthcoming Imperial Age Roleplaying Game will not only receive a free pdf copy of the book, but...
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    The Imperial Age Design

    New Update 11/18/08 Banshee - Hell Hath No Fury and The Price of Immortality are low-level (1-3) adventures. That said both are easily scalable for higher levels. They are both set in 1880 London, and only HHNF requires minimal F/X elements (Price can be played as a straight historical). Both...
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    The Imperial Age Design

    There is a condensed spell list in the main book. I'll possibly add more if we have room after the final page count. Currently, Engines is still "in," but no final decision has been made. Your preference has been noted. ;-) Walt
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    The Imperial Age Design

    New Update 11/11/08 Hey all! Time for another progress report. We're still looking at a December release. Those of you that have seen my other thread know that we had to make some hard decisions in order to keep the game from being the size of a phone book. Amongst the latest changes/updates...
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    The Imperial Age: Help!

    Engines is indeed ,for lack of a better term, our steampunk product. It's F/X only in the sense that the engineer (an advanced class) can create fantastic machines, such as analytical engines (computers), automata (robots, mecha), vehicles (airships, tanks, submersibles), and weapons. Walt...
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    The Imperial Age: Help!

    Hey all! We've been hard at work cramming everything we can into The Imperial Age RPG. Unfortunately, it's bloated out to monstrous size. We need to cut at least 25% of it. That's where you all come in. I'd like your help in determining where to make the cuts. So far, we're looking at the...
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    The Imperial Age Design

    Just thought I'd update you all on our progress. We're trucking along just fine. We're still on target for release in December. A few changes were implemented. Among them: 1. The Wealth system. While characters still have a Wealth bonus, their bonus is converted into British currency for...
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    [Adamant Entertainment] The Price of Immortality

    Coming on Halloween from Adamant Entertainment: It started as a pleasant evening at a London Theatre and ended with a bloodcurdling scream from a nearby alley.... It was a foggy morning on the streets of London when a private detective receives a distressed client from Liverpool looking for...
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    The Imperial Age Design

    Yes.
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    The Imperial Age Design

    Jaerdaph, 1. Currently, we decided to leave skills as-is. We did remove Computer Use, but it was replaced with Fantastic Science (I'll go over it again to make sure that it adequately covers analytical engines). 2. Drawbacks in some form are on the table. 3. Re: TT classes; the Boxer is...
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    The Imperial Age Design

    Sorry, Revielle. It'll be available through Lulu.
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    The Imperial Age Design

    Thanks for all of the responses! In no particular order: 1. Currently, we plan to include London. It all depends on what our final page count looks like. 2. If we do a drawbacks/flaws system, it will be based on the Character Drawbacks product (assuming I can get the guy that wrote it on...
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    The Imperial Age Design Questions

    (My Forum-Fu is weak today; I meant to post this here and put it in the rules forum instead...sorry for double-posting). As you may have heard, The Imperial Age is getting the standalone OGL treatment for December. We're currently editing it all together now. The Imperial Age RPG will be a...
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    The Imperial Age Design

    As you may have heard, The Imperial Age is getting the standalone OGL treatment for December. We're currently editing it all together now. The Imperial Age RPG will be a combination of the Modern SRD and The Imperial Age product line. The book will contain all of the IA products to date with...
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    Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...

    I have similar situations with my groups, and one of the best things about M&M is the sheer number of ready-made archetypes available, both in print and in PDF. Just ask your players what kind of hero they want to play and hand them the archetype. Walt
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    Witch Hunter: time for buyer's remorse?

    Make sure you take a look at the Dark Providence adventures (freely available on the website). Even if you don't use them, they really help ground the setting, tone, and flavor of the game. I've run the first three and had no "rules problems" so far.
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