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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 12 Conjuration 4 + 1 = 5 Divination 7 Transmutation 11 - 2 = 9
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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 18 -2 = 16 Conjuration 11 + 1 = 12 Divination 15 Enchantment 16 Transmutation 9 War Magic 5
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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 20 Conjuration 17 Divination 22 Enchantment 15 + 1 = 16 Transmutation 17 War Magic 14 - 2 = 12
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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 23 Bladesinging 12 - 2 = 10 Conjuration 23 Divination 23 Enchantment 21 + 1 = 22 Transmutation 21 War Magic 21
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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 28 Bladesinging 30 Conjuration 23 Divination 32 Enchantment 23 Evocation 3 + 1 = 4 hopefully this vote won’t matter: 0 will be just as gone as -1. Let’s thin the herd a bit today. Graviturgy 14 Illusion 15 Invention 18 Lore Mastery 11 Necromancy 21 Onomancy 14 Order of Scribes 13...
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    D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 25 Artificer 8 - 2 = 6 Bladesinging 22 Chronurgy 12 Conjuration 22 Divination 28 + 1 = 29 Enchantment 20 Evocation 17 Graviturgy 15 Illusion 15 Invention 18 Lore Mastery 15 Necromancy 22 Onomancy 18 Order of Scribes 16 Runecrafter 20 Technomancy 13 Theurgy 16 Transmutation 24 War Magic 24
  7. G

    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 8 - 2 = 6 Fiend 12 + 1 = 13
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    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 8 Fiend 5 + 1 = 6 Genie 10 - 2 = 8 Hexblade 11
  9. G

    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 15 Celestial 11 Fiend 18 + 1 = 18 Genie 17 - 2 = 15 Hexblade 12
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    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 20 Celestial 19 Fathomless 8 - 2 = 6 Fiend 22 Genie 20 Great Old One 6 + 1 = 7 Hexblade 15
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    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 23 Celestial 20 Fathomless 19 Fiend 22 Genie 22 Great Old One 9 + 1 = 10 Hexblade 19 Raven Queen 7 Undead 10 - 2 = 8
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    D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 20 Celestial 23 Fathomless 21 Fiend 19 + 1 = 20 Genie 17 Ghost in the Machine 16 Great Old One 21 Hexblade 21 Lurker in the Deep 20 Raven Queen 19 Seeker 18 Undead 21 Undying 18 Undying Light 11 - 2 = 9
  13. G

    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    Swashbuckler 18 + 1 = 19 Thief 18 - 2 = 16
  14. G

    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    So it looks like it will come down to charm vs. cunning.
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    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 5 Inquisitive 2 - 2 = 0 no more questions Mastermind 9 Scout 16 Swashbuckler 19 + 1 = 20 Thief 21
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    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 8 - 2 = 6 Inquisitive 4 Mastermind 11 Scout 18 Swashbuckler 24 + 1 = 25 Thief 18 I try to vote for options that I think match my interpretation of the class. Swashbuckler is the iconic roguish scoundrel and Thief is the original flavor. I could probably get behind Mastermind if...
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    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 21 - 2 = 19 Inquisitive 14 Mastermind 21 Scout 21 Swashbuckler 21 + 1 = 22 Thief 19
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    D&D 5E 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 18 Assassin 19 Inquisitive 18 Mastermind 21 Phantom 19 Revived 2 - 2 = no longer revived Scout 22 Soulknife 14 Swashbuckler 25 + 1 = 26 Thief 19
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    D&D 5E 5E Survivor - Subclasses (Part XI: Rangers)

    And it ends just as it began - between Hunter and Gloom Stalker, with Horizon Walker as the only potential wild card….
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    D&D 5E 5E Survivor - Subclasses (Part XI: Rangers)

    Fey Wanderer 5 Gloom Stalker 19 Horizon Walker 8 - 2 = 6 Hunter 14 + 1 = 15
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