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  1. Tehnai

    Compiled possible character sheet errors?

    Like all of you, I'm currently breaking apart the character sheets trying to figure out what goes where, and I'm not the only one who saw discrepancies here and there. This is hardly a critique of the playtesting material, just a little analysis of what feels off about the character sheets...
  2. Tehnai

    The playtest has begun

    My best buddy just sent me and e-mail with the following subject : "Your Dungeons and Dragons playtest bundle is here!" Currently working a very boring shift at a university's library, during summer time. Eagerly waiting for something interesting to happen!
  3. Tehnai

    Magic Item Talk

    I actually have to agree. In older editions, you didn't have to worry about a magical item breaking game balance, awesome things were just awesome things. With fourth edition, you get constantly spooked about whether it'll tilt encounter balance too hard, if it'll put the player in too much of...
  4. Tehnai

    Now An Official WOTC tm Playtester

    Well, I'd be very surprised if they found a way to charge you with not trying out the game after reading the rules. That being said, this is to be a playtest, not a shiny new game. Playing in it should be fun, sure, but the goal here is to find whether or not the game works. We, as playtesters...
  5. Tehnai

    Magic Item Talk

    I agree with what was said, potions and scrolls and such are nice and flavorful, and wizards should be creating them. I'm not the biggest fan of player-made magical items otherwise, I much prefer my magical items to be mystical, weird and unique. If the wizard wants to make a flaming sword for...
  6. Tehnai

    Rogue schemes and other classes

    No reason a fighter couldn't use a ressource of some sort (feat, level, whatever) to multiclass and get access to Charlatan. In the same was a thief could dip into Cleric to gain a domain. I feel like schemes and domains might answer the "how you use your abilities?" question rather than "what...
  7. Tehnai

    Rogue schemes and other classes

    Well, I'd be happier if fighters could remain jack of all trades, when it comes to weapon choice. But the different class "builds" of 4E weren't a bad concept (for me, the problem with 4E was power structure, but I digress). It's nice and compartmentalized, and allows for easy multiclass...
  8. Tehnai

    Rogue schemes and other classes

    Well, the exact wording doesn't matter. What I'm saying is that I'm seeing a sort of "sub-class", or hell, "kit", approach to class building. I'm not against the idea myself, as long as it's made clear that it won't meddle too much with the "core" of the class. And, of course, I'd be pleased...
  9. Tehnai

    Rogue schemes and other classes

    I was reading about the rogue's schemes in the Wired.com article and started thinking "What if this is the way classes are going to be built?". Every class would have its set of base abilities (The fighter getting more damage/extra attacks or whatever, cleric getting spellcasting and turn...
  10. Tehnai

    General Playtest Speculation Thread

    Of course, the goal of the playtest, especially the first one, should be to know whether or not the core mechanics work or not, which is a good reason to use KotB, in my opinion, because it's both simple and full of monsters to beat on. Honestly though, if they don't stick in the Keep and the...
  11. Tehnai

    General Playtest Speculation Thread

    They did mention two clerics, one being a laser/casty cleric, and the other being a warpriest type fellow. Same class, different flavor.
  12. Tehnai

    General Playtest Speculation Thread

    Maybe not the whole mini setting, but the Caves of Chaos were originally shock full of negotiation. I'd be sad to see the possibility to set the tribes against one another go :p Not that my players would think of that XD Sent from my Nexus S using Tapatalk 2
  13. Tehnai

    General Playtest Speculation Thread

    Alright, so what we know about the play test is: -There will be 5 characters (one of each core class, one extra cleric, and at least one of each 4 core race) -The adventure is a starting level adventure. A part of Keep on the Borderlands (or an adventure called The Caves of Chaos that has...
  14. Tehnai

    Fighter design goals . L&L April 30th

    My only question is this one : Can my fighter kill a wizard by throwing a chair?
  15. Tehnai

    D&D 5E First Strike: Initiative in Next

    I've fallen in love with the MHRP initiative system! -Whoever is the fastest PC plays first, unless there's a good reason for him not to (IE an ambush). -Whoever played last decides who plays next.
  16. Tehnai

    D&D Blog : Dice Tricks

    I think Star Wars Saga Edition made good use of them. Mostly of the "2d20, keep best" one, as a representation of a special talent, a natural characteristic that was beyond mere skill. An half-orc, for example, would roll 2d20, keep best, for Intimidation related rolls. I often do give my...
  17. Tehnai

    D&D 5E Goliath/Half-Giant - A Race Suggestion for D&D Next

    Goliath is one of my favorite non-standard race in DnD, I've fallen completely in love with the since I bought Races of Stone. I do not want to see them in the core book. I'll be ecstatic if they are in one of the early supplements, but I don't think they belong in the core book as the "large...
  18. Tehnai

    D&D Blog. Should Fighters get multiple attacks?

    I'd be willing to give a second attack to badass warriors every now and again, but only a second one at the same bonus. Maybe only if certain builds or options are chosen. The exception to that is the original Fighting man ability of minion murdering, which I always loved. Any non-warrior class...
  19. Tehnai

    Sexism in D&D

    You know, my biggest issue with the whole "Attribute modifiers for sex" thing isn't the fact that it's not politically correct. It is, in fact for the two following reasons: 1- It's a minor detail I really don't care about. I mean, it doesn't add or remove anything to the game at all. I won't...
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