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  1. Nine Hands

    D&D 5E Drawbacks to Increasing Monster AC Across the Board?

    I'd just increase ACs and Saves by 1 across the board and see how it goes. If that does not give you the effect you want, then go up by 2. I think any changes to AC should also include a change to saves to keep it balanced between all the classes. I think you have a good understanding of...
  2. Nine Hands

    D&D 5E Altitude and range

    This is flat out the easiest solution and I've used it in Mekton for the last 10 years. There is no room at the game table for a calculator :)
  3. Nine Hands

    D&D 5E DM's Guild: The Advice You Didn't Ask For

    I can live with the typos, but I can't stand the lack of good page design. Don't start a header on one column, near the bottom of the page and finish it on the other column or next page. For the love of all that is holy put in a page break!
  4. Nine Hands

    The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!

    I think the real news here is that you can make stuff for Forgotten Realms and sell it. That is brilliant. I am going to be dusting off my Waterdeep Saga adventures (my wife and I ran a living campaign a long time ago), revise them for 5E and get them uploaded. I don't even care if I make any...
  5. Nine Hands

    WOTC Rage of Demons on Twitch

    If you want to introduce someone to how roleplaying works show them Critical Role.
  6. Nine Hands

    D&D 5E Feat at 1st Level: How To Go About It?

    I've never met anyone who would balk at something free, but if you've met someone like that, I guess the best option is to give them an Ability Score Increase instead, then as per the normal rules for ASIs, they can trade it in for a feat.
  7. Nine Hands

    D&D 5E Feat at 1st Level: How To Go About It?

    I don't think its that big of a deal to do but I would not let anyone take the Variant Human since everyone already has a feat at first level.
  8. Nine Hands

    D&D 5E Why do you multiclass?

    The only multi-class that I have done in 5E was my Bard who multiclassed into Sorcerer (Wild Mage) after she unlocked mystical powers in game. I went with Wild Mage to show that she didn't really control the power she gained. In the end, it turned her into a much more powerful character than...
  9. Nine Hands

    Sword Coast Legends

    4 out of 5 rating for Sword Coast Legends I like Sword Coast Legends but I went into it with the full understanding that it was 5E inspired game and not a conversion of 5E to a computer game. With that understanding while there are a couple of bugs, the story line is decent and the ability to...
  10. Nine Hands

    D&D 5E How Much D&D is To Much?

    I run three games a week (Dresden Files, Mecha Space Vikings, and 5E), and play in one (Fate Star Wars). With my kids being older and my wife as a player in two of the games, I think its a good balance.
  11. Nine Hands

    Sword Coast Adventurer’s Guide: The First Official D&D 5E Setting

    I wonder if the inclusion of a Purple Dragon Knight is included because it is also in the Sword Coast Legends video game? Plus the fact that Cormyr is just over the mountains, it isn't very far from the Sword Cost, plus Sir Isteval, as someone already mentioned, is a Purple Dragon Knight and he...
  12. Nine Hands

    D&D 5E How many gamers ACTUALLY play in AL?

    I just got back from Open Gaming Convention in NH, which my wife and I run and we had probably 25 people playing AL. I also run 2 tables monthly with about 14 players or so. I would say that it is an option for people around here to play and they are taking it. While we have a couple of 5E...
  13. Nine Hands

    D&D 5E Backgrounds and other personality aides continually through your levels?

    For a convention game, when I made the characters, I gave them a background at each Tier of play. The normal one at 1st level. One at 5th, one at 11th, and eventually one at 17th. I thought it was a nice way of giving them some growth after character creation. I just gave them the...
  14. Nine Hands

    RIFTS Is Coming To SAVAGE WORLDS!

    I am really looking forward to this. Rifts is a great setting and I think Savage Worlds will be an excellent fit.
  15. Nine Hands

    D&D 5E Creative solutions to the hypothetical GWF/Sharpshooter issue

    From my play experience running Adventures League both of the -5/+10 feats are actually balanced. When facing heavily armored enemies, the characters with those feats use them and miss a good amount of time. When it comes to lower AC enemies, they hit a good amount of the time. In the end...
  16. Nine Hands

    D&D 5E Creative solutions to the hypothetical GWF/Sharpshooter issue

    I did not but I also don't have an issue with the -5/+10 feats either :)
  17. Nine Hands

    D&D 5E Darksun Bow alternative materia

    My thought is just ignore the damage changes. In Darksun its just one of the normal materials used. Now that makes metal weapons almost magical. You could just make metal weapons effectively magical (with the increased cost to boot). IE a metal weapon is a +1 sword (with the same cost and...
  18. Nine Hands

    D&D 5E Most useful benefit?

    If you want an item to always be useful, then Advantage is the way to go. Since its a situational modifier, it makes sense for a magic item to grant it. Or you could just have any poison put into the horn automatically become neutralized. This makes the magic item easier to work with and...
  19. Nine Hands

    D&D 5E Creative solutions to the hypothetical GWF/Sharpshooter issue

    I would just have .the feats trade disadvantage on the attack roll for advantage on the damage roll. Just roll damage twice, keeping the highest roll.
  20. Nine Hands

    D&D 5E Character Generator(s)

    Fight Club 5 (only for iOS) is shaping up to be an excellent character creator/sheet. As it has the ability to import files the community has stepped up and put together nearly everything you need to make a character. On top of that the GM 5 is built by the same developer and uses the same...
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