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  1. jamesstreissand

    Mearls On D&D's Design Premises/Goals

    A stronger mid-level set of options (like a multiclassing 2.0) as an optional system could be really satisfying for us. I don't think they'll go for it though, everything else is easy cash.
  2. jamesstreissand

    Mearls On D&D's Design Premises/Goals

    I'm sorry to burst your bubble dude, but at no point did I complain about 5e. I haven't mentioned the system, it's mechanics, etc so much as once. What I responded to (and had you taken time away from grandstanding, you'd have noticed) was Mike's proclamation on the WHY of 5e. Mike's...
  3. jamesstreissand

    Mearls On D&D's Design Premises/Goals

    Thanks for confirming my point, by immediately telling me to go elsewhere.
  4. jamesstreissand

    Mearls On D&D's Design Premises/Goals

    It's pretty clear that people who like the mechanical aspect are not the people WOTC is interested in marketing to, whatever your opinions on that are. We're not REALLY welcome, as far as they're concerned.
  5. jamesstreissand

    Arguments and assumptions against multi classing

    I actually did a pretty lengthy video on the "well it has to make sense for the CHARACTER" nonsense that falls flat for virtually anything but fiend warlock/divine caster mix. TLDW: Your character in the vast majority of games is someone whose life depends on their efficiency in combat...
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