Search results

  1. Darren Ravenshaw

    encouraging familiars

    The biggest problem with familiars is that out of the 3 core pets(Animal Companion, Familiar, and Special Mount) they 1: have the least HP(half the hp of the smallest HD classes) 2: have poor Fortitude and Reflex saves(since their master's is usually poor) 3: have a major penalty if it dies...
  2. Darren Ravenshaw

    What are the CR adjustments for grafts?

    In Libris Mortis they have undead grafts, and they said to count the grafts as part of the creatures treasure value, with no change to the creatures CR, just less treasure. I doon't have Fiend Folio so I don't know how powerful those grafts are compared to the ones in Libris Mortis.
  3. Darren Ravenshaw

    If you were stranded on an island w/ 3 books...

    1: Libris Mortis: The Book of Undead --- Have to keep the Necromancer in me happy :] 2: Spell Compendium --- You can never have enough spells. :) 3: Complete Arcane --- I'm a wizard junkie, what can I say. :confused:
  4. Darren Ravenshaw

    Thoughts: Core class + Prestige Class as a Gestalt from level 1

    I extended both to 20th level, which was fairly easy since they were 10 level classes to start with. Trying to create a 20 level progression from a 5 level class would be alot harder. Also not all classes can be converted, like te Archmage should stay a Prestige class, since it is one of the few...
  5. Darren Ravenshaw

    Thoughts: Core class + Prestige Class as a Gestalt from level 1

    I agree with Cabral, if you want to a character to be a member of X prestige class at level 1(or what ever level, just without as many reqs.) make it a basic class. I made the Devoted Defender and the Runecaster classes into basic classes because I like the feel of the classes. I just didn't...
  6. Darren Ravenshaw

    Desmodu as a race?

    They are also in Savage Species. I don't have MM2, so I don't know what changes they made to them(if any), but the one in SS have soild abilities for only a +2 level adjustment. Of course they have 12 HD, meaning that without a monster class progression their minimum level is 14.
  7. Darren Ravenshaw

    Mother Cyst and Necrotic Spells.

    As griff_goodbeard said, flavor wise they are cool. As for being effect in combat, not so much, as there are some limitations with Necrotic Cyst; 1) Range: Touch(For Clerics this is not so bad, for Sorcerer/Wizards not the best thing, though Spectral Hand can negate this limitation). The spell...
  8. Darren Ravenshaw

    DM Woes (but different)

    From what you have described he doesn't seem to want to DM if he doesn't work with the group to find a time to get together and game. Did he ask to be DM, or was it that the other DM wanted to take a break so someone else had to DM? Are the players not having fun/enjoying his games because of...
  9. Darren Ravenshaw

    Core Class - Priest (Low-magic)

    "Priests in my setting aren't "White Mages" and they aren't "Battle-clerics'. "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." So why do they have good Fort saves if they live so peaceful and non-strenous lives? And why are they...
  10. Darren Ravenshaw

    Spell points and Healing Spells

    I also had trouble with creating a spell point system as I saw the un-balance high level casters could cause, by using all their spell points to cast dozens of high levels spells. But then the very system I was trying to get rid of gave me the answer I was looking for: Limit the number of spells...
  11. Darren Ravenshaw

    Hit point generation methods

    The method I use is players gain max HP for the first 5 levels(when every point counts), after which players roll the following instead of the listed hit dice. d4=1d3+1 d6=1d4+2 d8=2d3+2 d10=1d6+4 d12=2d4+4
  12. Darren Ravenshaw

    New Feats

    I like Advanced Spellcasting, its a great way for low level attack spells to still be useful at higher levels. Predictable Spellcasting is not worth a feat. The ability to automatically do 35 points of damage with a 10d6 Fireball spell is not that great, sure you know you won't do 10-34 points...
  13. Darren Ravenshaw

    Sustaining Damage Imposes Penalties on D20 Rolls

    As the others have said its more book work(which can be a big thing or not). I like reanjr's suggestion as its easier to work with. It also won't cause problems like a character with full hit points that total less than 100 being slapped for 1 point of subdual damage and suddenly becoming less...
  14. Darren Ravenshaw

    Looking for Thoughts: Magical Items

    For the book you could either have it be a set number(2-6) depending on how powerful you want it. Or you could have the number of skills based on the readers Intelligence(0-2 +INT Modifier[min. 1]). You could even have a lesser book(2 skills or 0 +INT), a normal book(4 skills or 1 +INT), and a...
  15. Darren Ravenshaw

    6 Earth spells

    I like them. I have a problem with "Mole's Redoubt". I think its to much of an improvement from "Mole's Escape" for 1 spell level. I would either change it to a 6th level spell or make the following changes. Mole’s Redoubt Wizard 5 [Earth] Transmutation Components: S M TTC: Standard Action...
  16. Darren Ravenshaw

    Referendum on AD&D 2e

    With a good GM and using Players Options I would play a AD&D 2e. game. Although that would be more like playing AD&D 2.5e., so maybe not?
  17. Darren Ravenshaw

    For Those Who Go Way Back, What Monster Have You Never Used?

    Never use Titans(teen or otherwise), Aboleth, Behir, Treant, Sphinx, Illithid, or Beholders. Not sure but don't think I've use Gnolls or Harpys either.
  18. Darren Ravenshaw

    Review These Spells--Please

    For "Familiar Eyes" I would change the duration to Concentration and give it a range of short. As it is you can turn you familiar into a long range recon spy for a 0th level spell, expecial if you possess a improved familiar(small air elemental with its 100' flight and perfect maneuverability).
  19. Darren Ravenshaw

    Review These Spells--Please

    Here is a spell one of my friends made that I like and us. Enhance Carrying Capacity(Transmutation) Level: 1(Wizard) Range: Touch Components: V, S, M Casting Time: Standard Action Duration: 1 Hour per Level(D) Area of Effect: Creature Touched Saving Throw: Will Negates(Harmless) Spell...
Top