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  1. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    I suppose so. I don't see it as 'dumbing-down' things, since all the options would still be present. It's just presented in a friendlier way for new people. Also, whether you had no problems with getting into it doesn't mean everyone else has the same ease of absorbing how it all works. And...
  2. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    Eh, not quite. What I would want from the game is not what I'm talking about. I'm saying that if there is a default, readily apparent, way of giving the classes to the players, make it simple so new players can get on board without making it harder for them. After that (and I mean, in the same...
  3. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    But then there is no difference in difficulty in understanding the game whether you have more or less hit points and/or armor. Yet again, you and I and everyone here will be able to take the options we prefer without too much of a hurdle, but a new player will likely be tripping over things...
  4. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    Hm, yeah, you do have a good point there. It's definately familiar to those that play computer RPGs, while Encounter stuff is not. It still gives the added complexity of resource management over a longer period of time, though (compared to the simpler melee characters). I think it would be nice...
  5. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    And hence why the simple default I was refering to isn't Spell Point, Vancian, or Spontaneous, but more like At-Will (and Encounter?) based - no more worrying about when you use which spell, just use what you have (like a melee character does). Or are you denying that that would be simpler for...
  6. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    Nice way to twist my words there. I didn't say Vancian could only be understood by expert players. I said that Vancian magic tends to be overwhelming for new players and that it would be better to give them something simple to begin with (if they want to play a spellcaster). I'm not sure how...
  7. Kavon

    D&D 5E Is It Time To Not Assign Spellcasting Classes ANY Casting Mechanics?

    I agree. I also think that the default option should be the most simple to grog option they have for new players/DMs. (the following is more directed Li Shenron ) As such, Vancian magic should not be the default, in my opinion. It's not easy for a new player to understand the exact workings of...
  8. Kavon

    D&D 5E Human Subraces

    While I agree that the +1 to all stats for humans is not what they should have (the implication being that other races are below average in all areas - but one - when considering ability scores), backgrounds and feats/specialty stuff is optional, so should not be included. How about taking away...
  9. Kavon

    How To Do Wildshape

    I think I'd like to see a series of abilities/spells/powers/whatever, where all have a specific function (one allows you to fly, another allows you to breathe underwater and swim, the next would give you certain capabilities in combat, etc...) and how many times you can use them (at-will, a...
  10. Kavon

    Blue Dragons: Sand or Sea

    While I voted coastal (because it makes more sense to me - I'm not hung up on tradition), I don't think it matters much at the end of the day. If there is any mention of environment, just put both desert and coast in the description. People will put them where they prefer to put them regardless.
  11. Kavon

    New Sorcerors are too "vulgar"

    This is what I'd want them to do. Give other ways of casting to all the spellcasters instead of having to do some clumsy houseruling ('simply' crossing through the name and putting down "wizard" isn't enough). I'm fine with all spellcasters having their default way of casting, just give some...
  12. Kavon

    Alternatives to Human Ability Score Boosts

    I'm with the second. +1 to all scores and one getting an additional 1 on top means that effectively all other races have -1 in all scores except the one they're good at.. with which they're average. Cause that's what humans are, ability score wise - average. The racial ability score modifiers...
  13. Kavon

    Pechs

    This is... Interesting. I have never heard of these before, but one of the races of my world is uncanningly similar to these Pech (I thought them up probably 10 years ago, with a very different name, though). They can commune with the spirits of the earth, allowing them to move through earth...
  14. Kavon

    Why all the hate for Turn Undead?

    I never liked that every Cleric had to have Turn Undead, just like every deity had the things they represented.. + undead! Hence, I'm happy that not every Cleric has to have it, since it's a spell and you can choose to never put it on your list. Now I can see a Cleric of a deity which has a...
  15. Kavon

    What does "Support" for a play style mean to you?

    I selected several of the options given. I would prefer the base of the game to be simple, so that it allows people to add their prefered modules onto it without problems. The module-less base, as is, will most likely be only preferable for a select few. As long as the modules given in the...
  16. Kavon

    D&D 5E Another D&D Next Playtest Survey

    What, WotC has changed their stance on not providing the Wizard class with alternatives for the Vancian spellcasting system? I haven't been keeping up with the latest news, so I might have missed it. Somehow, I doubt that they did, though. They're not actually doing a very good job in making...
  17. Kavon

    [Combat] Manoeuvres

    The ultimate goal in D&D, when it concerns combat like in this thread, is to neutralize your opponent(s). This can be reducing their HP through damage, this can be convincing them to stand down somehow, this can be one of many ways a spellcasting can take them out of the fight. Currently the...
  18. Kavon

    Non-Vancian Wizards and Casting Mechanics as a "Hook"

    This would be pretty nice. Sort of goes back to 2nd edition with its sub-classes. Hm, if this Mage class has all these options for which class features it can take, you could essentially make your own (Mage) class out of that, sort of like you would be able to make your own Background or Theme...
  19. Kavon

    Non-Vancian Wizards and Casting Mechanics as a "Hook"

    I like it as well, and seeing as the point of the Core is to be simple, with added complexity through modular options, the sorcerer's spellcasting system is the way to go (if it is the most simple way WotC can come up with). This is why it's important for classes to be able to stand on their...
  20. Kavon

    Base measurement in DDN

    I voted for yards/meters. I can be a bit of a scatterbrain when it comes to math, when I'm also thinking of other things going on (which is what happens when playing D&D), so having to convert feet to meters in my head really slow play down for me. I grew up with the metric system, my brain is...
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