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  1. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    The three evil alignments are "the most dangerous". The other six are "the best alignment you can be".
  2. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    You were supposed to miss it. It was subtle. There was no rule, but the descriptions of the alignments implied that evil alignments were for enemies.
  3. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    That seems right, and I can live with that. The three neutral alignments (LN, N, and CN) were also described as "best".
  4. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    Next time I do an essay that touches on stuff like this, maybe I'll add an appendix of topics to please not bring up in the comment thread
  5. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    Mark and I both paid attention to pronouns when we worked together on Ars Magica. I would say that he and I were both inspired that that early collaboration.
  6. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    Thanks. I'm glad that comes across.
  7. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    We wanted a light touch so that players wouldn't take the massive amount of published Greyhawk material as canon that they should really learn
  8. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    If it's an option, that seems fine. If it's a class feature, that's odd.
  9. Jonathan Tweet

    D&D 3E/3.5 Diversity in D&D Third Edition

    With 3rd Ed, our main goal was to return D&D to its roots, such as with Greyhawk deities and the return of half-orcs. By staying true to the feel of D&D, we helped the gaming audience accept the sweeping changes that we made to the rules system. One way we diverged from the D&D heritage...
  10. Jonathan Tweet

    D&D 5E Damage on a missed attack roll

    I would give all PCs a little bit of miss damage with melee attacks.
  11. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    Yeah, strange. 3.5 didn't make me happy in every way.
  12. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    Glad to hear it. Thanks.
  13. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    I can see that. The brand team needed D&D to have an identifiable look. That meant sort of going against the central conceit of roleplaying, that the world is what you and your friends see in your heads. PS: if you like my other stuff, have you seen the new Over the Edge...
  14. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    Thanks. Your reference to the classic modules is well-taken.
  15. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    And who doesn't? :)
  16. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    I ran mostly dungeon crawls in the office. Monte had his own playtest group and might have been developing Ptolus. My dungeon crawls were nominally in my campaign world, but mostly I was trying to test the default experience, the combat rules, and the monsters.
  17. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    Yeah, the game was designed in the 90s. The "spikes" observation is pretty funny.
  18. Jonathan Tweet

    D&D 3E/3.5 3E and the Feel of D&D

    The PH rules apply to NPCs, too. We used Craft and Profession primarily as ways to rate NPCs.
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