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  1. Lum The Mad

    Legends and Lore - Nod To Realism

    For me even the crunchiest crunch needs realism. Let's make a ridiculous example. Let's say we design a new rule for grapple. And we come up with the following: To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful Charisma Check. If you have Item...
  2. Lum The Mad

    Legends and Lore - Nod To Realism

    Years of game development thinking! Oh, wow! Let's not pretend that game development is science, alright? If you are a quantum physicist and you miss years of quantum physics research, you might lack some FACTS that your fellow scientists have access to. How does this transfer to the realm...
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