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  1. transcendantviewer

    Artificer Homebrew

    The most important thing with this class is to test it against each of the other classes. If it seems too strong, then it is, quite simply. If it starts to feel that the Bard with average stats isn't being out-paced by the Artificer with comparable stats, then everything should be okay. Run...
  2. transcendantviewer

    Artificer Homebrew

    I suppose, overlooking the crafting times, the Master of Artifice is a bit too strong. Perhaps removing one of the abilities it grants would be better. I recommend keeping the "the costs in Craft Points to create items are halved." portion and removing the additional craft points. Improved Imbue...
  3. transcendantviewer

    Artificer Homebrew

    And I don't deny that creating magic items takes way too long, but that's the point. They're meant to be made by those devoted to their making; the people that say "I'm going to do something momentous! I'm going to build a sword to fell The Legendary Tarrasque!". That's not something that just...
  4. transcendantviewer

    Artificer Homebrew

    If his create temporary magic item ability states that he can't use it to imbue magic that's more than half his class level, he can't do it at all, since he gets it at level 1 and level 0 (Cantrips) spells still count as level 1s.
  5. transcendantviewer

    Cleric / Wizard multiclassing via feats

    I think it's too strong. At least if a Wizard took the Magic Initiate Feat to learn Heal Wounds, he'd only be learning one spell. With this, the Wizard, who could do virtually any type of magic but healing, just outclassed the cleric. So hard, in fact, that you'd never see a cleric played in...
  6. transcendantviewer

    Artificer Homebrew

    I'm going to already say that the wolf's stats granted the Construct Type are already way stronger than a familiar. I believe the way to make this manageable, you should require the Artificer to spend gold to craft his items, similar to how Artificers back in 3.5 worked. Like for crafting...
  7. transcendantviewer

    Homebrewed Warforged for 5th Edition

    Yeah, I know, but there was quite a lot missing. I had this in utility for a while and I've been tweaking it quite a bit. I figured it might be worth sharing to get some feedback from others. If it's balanced, I'm going to run it in all my games in place of the Warforged that WotC released. If...
  8. transcendantviewer

    Homebrewed Warforged for 5th Edition

    While that is an interesting recommendation, it's not really fitting. They possess a slam, which, by definition, only deals Bludgeoning. I just figured the Adamantine Plating on their fists was a nice little buff, considering how difficult it is to plate weaponry. If you look back into 3.5, when...
  9. transcendantviewer

    Lightfoot Halfling Naturally Stealthy Trait

    I'm with the group on this one. Being capable of moving about the battlefield unnoticed is awesome, and if they're able to keep up with their cover, they're probably going to be as good as invisible. And the best part is that you can actually sneak up and slip into a target's shadow and stab...
  10. transcendantviewer

    Two new 5e magic items: Serpent's Tongue and Horn of Inspiration

    Since magic items are so difficult to produce, reproduce, and allocate, I think making the Horn of Inspiration capable of breaking at a chance like that is going to turn it from a good item into a throw away item, like 3.5 was littered with. What you should consider is instead ruling that if the...
  11. transcendantviewer

    Homebrewed Warforged for 5th Edition

    All Warforged get Natural Weapons, but when they select Adamantine Composite Plating, their Slam is considered to deal damage as though it were made of Adamantine, allowing it to overcome certain damage resistances and immunities, but that's all.
  12. transcendantviewer

    Homebrewed Warforged for 5th Edition

    I'm glad you think so. I'm still in the playtesting stage at the moment.
  13. transcendantviewer

    Homebrewed Warforged for 5th Edition

    I'm taking this content down in order to further refine it. Thank you to everyone that helped me work on it in the past.
  14. transcendantviewer

    D&D 5E Mage Slayer FEAT

    No, it does not trigger, because A). You are triggering an item, not using a Melee Weapon Attack; B). Technicaly making a Spell Attack; and C). You're making a Ranged Spell Attack to boot. Simplly put, the rules are clear on this: no spells as Attacks of Opportunity, unless you take War Caster...
  15. transcendantviewer

    D&D 5E Running an Intrigue Game in 5th

    If you're actually running the game and don't mind what race/class joins in, I have a Zombie character that could perhaps add in some flavor. I used the DMG to build him, since the Zombie is listed as a potentially viable character option. I'm dying to play him and his inability to speak could...
  16. transcendantviewer

    Lets Build a Juggernaut!

    I previously built a Warforged Charger Juggernaut, but for him, you'd need to be at least level 8 because of his +4 LA and 4 Construct Levels. And YES! A level adjustment is separate from racial levels, for all of you that miss that rule EVERYWHERE! So, if you want to play a Succubus, you start...
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