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    Level Up (A5E) Unreasonable Price

    I don't know about rarity or price value, but it is pretty clearly a cinimatic Bat-Man level grappling gun that doesn't care a bit for physics or sense. 120 foot range and it just sticks to whatever you shoot it at and zips you 120 feet as a bonus action. It doesn't care how much you weigh, it...
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    Level Up (A5E) Marshal archetypes

    Well, Grizzled is an attitude and all Marshals are lead from the front kinds, because the class abilities don't kick in unless you are in the thick of it with your troops. I'd say Talented Tactician despite the flavor text would be good to represent experience, just call it something different...
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    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    No bookmarks in the PDF again. Sigh. I bet they will get it fixed, but it is like there is an allergy there.
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    Level Up (A5E) New to the DM's Chair

    There are two things sort of similar to this that I've seen in published material. One is the Character Funnel from Dungeon Crawl Classics. Everybody rolls up four level zero characters and plays them all. Just random rolls for ability scores and no class features. Whatever survives gets to...
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    Level Up (A5E) New to the DM's Chair

    Basically what I've done with new groups and new rules is very close to what is in the Trials and Treasures book for advice. Set expectations early so nobody gets surprised or frustrated. Session Zero is your friend. You are (possibly all of you) learning. Learning both rules and each...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    I've been called a rules lawyer in the past and I object (ha) to the definition. A lawyer wants to win the case for their side. I don't want that. I want the game to go well for all players and avoid fouls and misdeeds, accidental or not. I'm a REFEREE.
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    I think that is your problem right there. This isn't programming code. If you read between the lines a bit the book isn't going to crash. The easiest way that doesn't just shut down a class feature entirely is to let Elusive work when you are a) using a reaction to parry and b) you are using...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    In hindsight, it might be better to say improves rather than stacks, to match the text on page 11. An expertise die does not stack, it improves once per additional feature or trait that grants one to a normal maximum of 1d8. However, I'd say I'd only count traits that immediately apply when...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Gotcha, sorry to take the uncharitable reading of your post there. I'd say I was running off momentum, but that is another game.
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    The rules on page 402 are for Passive Checks only and have specific cases in which they apply. The average result for a task done repeatedly or continuously, such as taking in the details of a room on first sight. When a character is under no pressure and can take as long as they need, such as...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Specific only overrides general in the specific case it applies to. General- Expertise die rules You can apply an expertise die to rolled values. An expertise die is one 1d4 applied to your d20 roll. If you have more than one expertise die that applies to your roll, it upgrades the die type...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    By the same argument, you can't apply expertise dice to AC at all because AC isn't a rolled value. Only "an attack roll or saving throw, or in a specific skill or tool proficiency" gets an expertise die. However, due to the specific rule for parrying weapons we can add an expertise die to AC...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    The other option is that anybody can use the Parrying property without a reaction, but if a Duelist uses a reaction to do so then they get the benefit of Parry and Thrust.
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Raw is still once before your next round you can get one expertise die to your AC against a single attack. However, having that be per weapon so you can parry two separate attacks sounds like fun and if you can do THAT then something to use both parrying weapons against a single attack for 1d6...
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    Level Up (A5E) Barbarian: Enhanced Vitality is....pretty bad.

    I realize now that this might encourage berserkers to stay out of combat to preserve their rage hit points for Exertion and I don't want to make berserkers avoid combat.
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    Level Up (A5E) New Classes, Subclasses, Cultures, etc.

    Page 75 for Backgrounds, page 96 for destinies, and there is the mixed heritage part on 23, but that is all I can find.
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    Level Up (A5E) New Classes, Subclasses, Cultures, etc.

    Zeitgeist does look like it is going to lend some mechanical weight to national character, unless I'm mistaking things. So people who are cosmopolitan are basically the same everywhere, but there might still be a difference between cosmopolitan characters who are not-prussian vs characters who...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    It would definitely be just the 1d4, not the 1d6. If dual wielded shortswords let you give expertise to parrying for each blade (which, honestly, sounds cool and I'd want to figure out how to allow it), you'd get 1d4 vs one attack and then 1d4 verses another. Which may be what you meant in...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Even the Parrying weapon property says it can only be used once per turn. I bet it is supposed to be a Reaction and not a free action, though.
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    Level Up (A5E) Barbarian: Enhanced Vitality is....pretty bad.

    So, what we want are two options, one that compliments Juggernaut and one that compliments Rugged Defense, right? At 7th level, we want one thing to help out somebody in armor and one thing to help out somebody without armor. The old EV is intended to help the Juggernaut reliably get half...
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