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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Overnight autoheals violate assumptions about HP. WOTC has had an entire edition of complaints about non-magical healing, and still the message seems not to have got through.
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    That's a 3E kludge, and a response to underpowered magical healing. You could, for instance, just increase the amount a healing spell heals to X per caster level. Or beef up potions for that matter, so they heal a percentage of total hp or something. Either of those options are less silly...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    And the BECMI Rules Cyclopedia page 7 defines them as "Your character's hit point score represents his ability to survive injury." The point is perhaps not these definitions, but how the game has treated hp prior to 4E. Slow natural hit point regain and spell names like "cure serious wounds"...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    And nowhere did I say they were simple wounds. You're tilting at a strawman of your own devising. Regardless, regaining all HP overnight without magical intervention does not pass the "is it D&D" sniff test, no matter how WOTC thinks they can redefine the game, IMO.
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Then WOTC need to read that section - they're the ones getting it wrong. They think they're designing a new game that they get to call D&D, whereas I would have thought the 4E episode put paid to that notion, that only part of the existing audience experiences voluntary amnesia regarding...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    That's not true. Most people equate hit points with wounding and/or a loss of morale, heroic luck or fatigue. Just because it's somewhat abstract and contentious does not give WOTC carte blanche to decide that the wounding now only kicks in on an unconsciousness blow. This is the same kind of...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    If the intention is to repeat 4E's level of acceptance, then this is indeed reminiscent of it.
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Yes, but if I were to redesign the nature of hit points, I wouldn't call it D&D. I'd call it Rounser's Nextastic Fantasy Heartbreaker, so D&D fans wouldn't look at it and have to relearn fundamental conceits they thought they already knew. D&D already has a common understanding of it's...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    I think this goes to the heart of the problem - the designers think that they're allowed to redefine D&D's fundamental assumptions. They don't understand that many D&D fans will not give them license to do that. The game is over 30 years old, and they're trying to pretend that what existing...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Agree with the OP. Design team still turning out suspension-of-disbelief destroying gamist stuff ala 4E if this is any judge.
  11. R

    D&D is not a supers game.

    Tabletop gaming is not the movies. Things that will fly on screen will not necessarily when you see screwy mechanics which enable it. D&D is not a Pirates of the Carribbean or Lord of the Rings movie, nor is it a book, nor a computer game, and nor should it seek to be. D&D has a realism of...
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    What defines a theme vs a class vs a background?

    This strikes me as more mechanical experimentation and brinkmanship. The 5E I'd be interested in would be one of consolidation, and proven approaches. The time for experimentation and monkeyage with neat ideas that warp the game's foundation under the D&D banner was 4E, and IMO it has past.
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    A plea to stop over-complicating the base system.

    Is it right that there are seperate mechanics for at-will and vancian casting? If so, that puts up a flag for me - there should ideally be no "you can cast a spell this way by memorizing but you use it once and it's spent OR this way with a feat only with the feat you can do it all day blah...
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    A plea to stop over-complicating the base system.

    Not necessarily. Design by committee is notorious for producing bad results, overcomplication, lack of focus or clear direction etc.
  15. R

    Dear Wizards of the Coast blog post...

    You could just as easily say that I'm an "angry young man" about corporate greed. Plenty of youthful protest about the topic. But it's your money...
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    Dear Wizards of the Coast blog post...

    Disliking online subscription models, slot machines posing as games, and micropayments makes you old? How about just "not a fool"? Many in both generations x and y will be lucky to be able to afford a lawn to ask someone to get off of with all that's going on. That makes me concerned and sad...
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    Dear Wizards of the Coast blog post...

    What's happening there is happening to society as a whole. Globalization, the financial system, supermarket monopolies, real estate exploitation - everywhere you look there are vampires, plunderers and parasites, cynically acting in bad faith towards their customers and staff. I play games to...
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    D&D 5E I Don't Like Damage On A Miss

    An ad hominem attack ("irrational anger" as a synonym for pointing out some rule is suspension-of-disbelief destroying nonsense) and a trivialization of any concern for the game being any good because it's all just pretending to be magic elves. Yes, I understand that you have little discretion...
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    D&D 5E I Don't Like Damage On A Miss

    D&D was a big tent, it took 4E to make it small, specific and suspension-of-disbelief destroying. And now those elements are coming back for another round. How is that a big tent, when such elements manage to take the D&D out of D&D for so many? The compromise for fans of pre-4E D&D has...
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    D&D 5E I Don't Like Damage On A Miss

    My point: Why bother canceling 4E and courting D&D's pre-4E audience when it's clear that 4E's trappings that drove so many away in the first place will be present and correct in "D&D Next"? And at least there's only one of me. There's a whole contingent of you guys defending how the breaking...
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