Search results

  1. S

    D&D 5E Making Intelligence Less of a Dump Stat

    I've been doing something like this for a while now (based on a long ago post by you, I do believe...). I use Perception to find living things (e.g. orcs hiding in ambush), and Investigation to find inanimate objects (e.g. traps, hidden doors). I then break it down further: I use Wisdom for...
  2. S

    D&D 5E Feather Fall hanger on

    Whenever some spell situation comes up that is vague, or outright silent, on a lifting factor, I use the caster's spellcasting ability to figure strength and carrying capacity. So, when the caster casts Feather Fall, use his Intelligence (assuming that's his spellcasting ability) to determine...
  3. S

    D&D 5E Gear-Dependent Classes

    Is that a druid joke..?
  4. S

    D&D 5E Drop your weapons situation

    I have a house rule in place for something called an Unaware Attack. You could easily expand that to an obvious got-the-drop-on-you scenario: Unaware Attack. Any attack made against an unaware opponent has Advantage on the attack roll, and if successful, automatically deals damage equal to a...
  5. S

    D&D 5E An additional component for Resurrection

    I use the following modules (gleaned from the interwebs somewhere, apologies, I do not remember the author's name): Afterlife Escalation Each time a creature is brought back to life via magic, a piece of their soul remains in the afterlife. They may only return from death once per Constitution...
  6. S

    D&D 5E Fun & Engaging House Rules

    New Action: Refresh. As an action, you may spend one Healing Die per point of your Constitution modifier. You must take the result of the roll(s). You may not use this action if you have no Healing Dice left.
  7. S

    My revised cold-weather rules

    If you are going to feature weather as a major element in the story, I would expand upon that a bit. I always make a little weather 'ticket' that I hang on the outside of my DM Screen for the players to see, one for each day. It has the high day time temp, the low night time temp, and a...
  8. S

    D&D 5E Reliable Talent. What the what?

    Thanks for the clarification..!
  9. S

    D&D 5E Reliable Talent. What the what?

    Can you extrapolate on that? I am not familiar with this element.
  10. S

    D&D 5E [5e] Hellish Resistance (Tiefling Racial) & Elemental Affinity (Fire)

    I would go with something like: Flames of Rauorlogskor. When you spend a Sorcery Point, you gain an additional layer of protection against flames and fire. For the next minute, whenever you make a saving throw against a fire effect, you take half damage on a failed save, and no damage on a...
  11. S

    D&D 5E A simple solution to 'easy mode D&D' and the 6-8 combats problem

    Some time ago, I created an Action called: Refresh. As an action, you may spend one Healing Die per point of Constitution modifier. You must take the result of the roll. You may not use this action if you are out of Healing Dice. It has worked out quite well. The individual PC is now in more...
  12. S

    D&D 5E More time to play with feats

    I am planning on letting my players trade points of their Point Buy to take a 'Starter Feat' from an approved list (basically, the racial, skill, and some of those feats-nobody-looks-at >Linguist, etc). I just haven't settled on how many points; looking at two or three out of the 27.
  13. S

    D&D 5E A simple solution to 'easy mode D&D' and the 6-8 combats problem

    I have instituted a 'Milestone Rest' mechanic, wherein if the Party takes a break, they get the mechanics of a Short Rest if they have met or passed 33% of their Adventuring Day budget [DMG, pg 84]. When they pass 66% of that budget, they can take a break, and gain the mechanical benefits of...
  14. S

    D&D 5E DM workshop

    No worries, Recommend keeping in touch with ENWorld as well, though. Still the best group I've joined, hands down..!
  15. S

    D&D 5E DM workshop

    I belong to a couple of Facebook Groups: D&D DMs Only Dungeon Masters & Storytellers
  16. S

    D&D 5E Against The Giants...

    One of my fondest memories as a DM happened right there; many years ago, playing 2E... The group was outside a door to the main hall, they could hear the commotion going on, and knew it was full of giants. The Party Leader [Dwarf Cleric] was going through his expectations and fears about...
  17. S

    D&D 5E Regeneration Spell Value?

    I don't play Adventurer's League, but I do use some of their rules. The price for NPC spellcasting is: ((Spell level squared * 10) + ( 2 * any consumed material cost) + (10% of any non-consumed material cost)), in gold pieces. So, a Regenerate spell will cost you 493gp ((7^2*10) + (0) + (2.5 +...
  18. S

    D&D 5E 5E Wound/Vitality System

    I have used a Wound / Vitality Point system in my 5E Star Wars game for a year now, wherein your chargen Wound Points = (Hit Die + Con mod)*2, and your level-based Vitality = (Hit Die + Con mod, rolled or average as normal). This system does mean you have a greater Health Pool (i.e. typically 18...
  19. S

    D&D 5E An alternative to eight hour healing

    I created an Action called: Refresh. As an action, you may spend one Healing Die per point of Constitution modifier. You must take the result of the roll. You may not use this action if you are out of Healing Dice. It has worked out quite well. The individual PC is now in more control of...
  20. S

    D&D 5E Should D&D go away from ASIs?

    In a Game I’m launching in a month or so, I am 90% locked in to the following changes: There are six of us. We will each roll 4d6 – drop lowest. I will then convert the six results into a Point Buy Total, and that is the pool each player will use to create his character [if the result is lower...
Top